philthy mcnasty Posted April 8, 2014 Share Posted April 8, 2014 an escaped con would be a neat starting class. Here is how his prison skills would translate into the game: Shives- extra health and damage for spoons,butter knives, pencils, pens etc when used as a weapon breaking and entering: Quicker and eaiser opening of windows watch your back or don't drop the soap: awarness for when zeds are behind him/her This would be a fun class to play, especially if his starting cloths are all orange. Right now, the classes need some work as the only ones with any real benefit that i notice are the cop, construction worker, or the security guard. uberevan 1 Link to comment Share on other sites More sharing options...
uberevan Posted April 8, 2014 Share Posted April 8, 2014 Interesting ideas... Link to comment Share on other sites More sharing options...
Rathlord Posted April 8, 2014 Share Posted April 8, 2014 Fireman's perks are great, actually. On another note, there's a whole list of possible future classes already in the game's files that have been posted around this forum before. I have confidence they'll get a look one of these days. Link to comment Share on other sites More sharing options...
uberevan Posted April 9, 2014 Share Posted April 9, 2014 Fireman's perks are great, actually.I never find them useful to be honest... Link to comment Share on other sites More sharing options...
GrandPunkRailroad Posted April 9, 2014 Share Posted April 9, 2014 an escaped con would be a neat starting class. Here is how his prison skills would translate into the game: Shives- extra health and damage for spoons,butter knives, pencils, pens etc when used as a weapon breaking and entering: Quicker and eaiser opening of windows watch your back or don't drop the soap: awarness for when zeds are behind him/her This would be a fun class to play, especially if his starting cloths are all orange. Right now, the classes need some work as the only ones with any real benefit that i notice are the cop, construction worker, or the security guard. Interesting idea. I like the notion of rear-guard awareness (kind-of funny too), though it might dispel the fear of unnoticed zombies approaching, which is a big part of the suspense of traveling (which I like). I also like the orange jumper idea. Although, it ought to scream out attention to nearby zombies. Pretty well balanced really, good suggestion. Link to comment Share on other sites More sharing options...
Foxtrot Posted April 11, 2014 Share Posted April 11, 2014 I like the suggestion. But I enjoy the Rangers vision perk quite a bit. Link to comment Share on other sites More sharing options...
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