ModdedTibby Posted April 21, 2014 Share Posted April 21, 2014 updated to build 26, however everytime i go to connect to my server i get connection failed. Link to comment Share on other sites More sharing options...
EasyPickins Posted April 21, 2014 Share Posted April 21, 2014 In this build the server decides which map is used, that's why the client doesn't get to choose the map. In your server *.ini file the map name can be "Map=Muldraugh, KY" or "Map=Westpoint, KY". You can also use a map mod to provide other maps. For map mods, both the client and server require the same mod to be installed. migthefig and AliceCooper 2 Link to comment Share on other sites More sharing options...
Kirrus Posted April 21, 2014 Share Posted April 21, 2014 In this build the server decides which map is used, that's why the client doesn't get to choose the map. In your server *.ini file the map name can be "Map=Muldraugh, KY" or "Map=Westpoint, KY". You can also use a map mod to provide other maps. For map mods, both the client and server require the same mod to be installed. Hrm, so the server isn't adding a useful default, when there isn't a map entry currently defined in the config file currently? Link to comment Share on other sites More sharing options...
migthefig Posted April 21, 2014 Share Posted April 21, 2014 Ok thanks. Will play with it Link to comment Share on other sites More sharing options...
ModdedTibby Posted April 21, 2014 Share Posted April 21, 2014 yeah fresh install on buil 26 cant access my server, ports are open as they always are on my dedicated server. Use the Admin account i made at the fresh install to log in, but yet i get connection failed everytime. i looked and the map is set for Muldraugh, KY any suggestions? here is a SS of consolehttp://prntscr.com/3c58e3 clearly its up, just cant connect WOW! so my host decided to update their firewall closing ALL portsi had to message them with what ports i want openserver is live and you can connect sorry for the pointless posts Link to comment Share on other sites More sharing options...
Producer-san Posted April 21, 2014 Share Posted April 21, 2014 Heya, being new, this is my first post. So bear with me. Anyhow, I have noticed that eating a burger is impossible. It is listed as food, but trying to right click it results in nothing. That's the only thing next to the farming that I found so far Link to comment Share on other sites More sharing options...
EasyPickins Posted April 21, 2014 Share Posted April 21, 2014 In this build the server decides which map is used, that's why the client doesn't get to choose the map. In your server *.ini file the map name can be "Map=Muldraugh, KY" or "Map=Westpoint, KY". You can also use a map mod to provide other maps. For map mods, both the client and server require the same mod to be installed. Hrm, so the server isn't adding a useful default, when there isn't a map entry currently defined in the config file currently? The map defaults to Muldraugh, KY so the spawnpoints defined in MainCreationMethods.lua will be used. For custom maps, a spawnpoints.lua file created with WorldEd or by hand defines the spawnpoints. It's an error currently not to have any spawnpoints defined. Link to comment Share on other sites More sharing options...
lemmy101 Posted April 21, 2014 Share Posted April 21, 2014 In this build the server decides which map is used, that's why the client doesn't get to choose the map. In your server *.ini file the map name can be "Map=Muldraugh, KY" or "Map=Westpoint, KY". You can also use a map mod to provide other maps. For map mods, both the client and server require the same mod to be installed. So that means in an MP server players can no longer choose whether to spawn in ML or WP? :/ seems like something people may want to continue doing, especially when the map expands more? at least as a server option to allow choice? Link to comment Share on other sites More sharing options...
EasyPickins Posted April 21, 2014 Share Posted April 21, 2014 Yeah I suppose the server should be able to define a list of areas, then the client can choose one. It could be "town 1", "town 2" or "team A safehouse", "team B safehouse" etc. Link to comment Share on other sites More sharing options...
RoboMat Posted April 21, 2014 Share Posted April 21, 2014 Heya, being new, this is my first post. So bear with me. Anyhow, I have noticed that eating a burger is impossible. It is listed as food, but trying to right click it results in nothing. That's the only thing next to the farming that I found so far Hey Producer-san, welcome to our forums. Please post a ticket in our bug tracker here: http://theindiestone.com/forums/index.php/tracker/ Thanks Link to comment Share on other sites More sharing options...
Drap_Vader Posted April 21, 2014 Share Posted April 21, 2014 Why the hell i can't eat burgers?! Vagrant 1 Link to comment Share on other sites More sharing options...
RoboMat Posted April 21, 2014 Share Posted April 21, 2014 Why the hell i can't eat burgers?! Reading often helps: Heya, being new, this is my first post. So bear with me. Anyhow, I have noticed that eating a burger is impossible. It is listed as food, but trying to right click it results in nothing. That's the only thing next to the farming that I found so far Heya, being new, this is my first post. So bear with me. Anyhow, I have noticed that eating a burger is impossible. It is listed as food, but trying to right click it results in nothing. That's the only thing next to the farming that I found so far Hey Producer-san, welcome to our forums. Please post a ticket in our bug tracker here: http://theindiestone.com/forums/index.php/tracker/ Thanks Link to comment Share on other sites More sharing options...
Vagrant Posted April 21, 2014 Share Posted April 21, 2014 Why the hell i can't eat burgers?! Same here. We have been deprived of consuming delicious cold burgers. They can't be right-clicked anymore. You can still drag the Burger from one container to the other. Link to comment Share on other sites More sharing options...
RoboMat Posted April 21, 2014 Share Posted April 21, 2014 Please use the bug tracker for bug reports. It also doesn't hurt to check if people have already reported the same issue. Link to comment Share on other sites More sharing options...
dkaitos Posted April 21, 2014 Share Posted April 21, 2014 I'm trying to add mods to my multiplayer server(with this last build).1>I've put the files in the mods folder(..users/username/zomboid/mods/),(..steamapps/common/pz/mods/);2>insert their names in the servertest.ini(in this case "Mods=CraftHelper;Reloading;TommyGuns;"). When starting the game and trying to log in, i got this message "required mods not found".Those mods worked good for me in SP.Anyone has experienced mods on multiplayer server? Link to comment Share on other sites More sharing options...
EasyPickins Posted April 21, 2014 Share Posted April 21, 2014 I'm trying to add mods to my multiplayer server(with this last build).1>I've put the files in the mods folder(..users/username/zomboid/mods/),(..steamapps/common/pz/mods/);2>insert their names in the servertest.ini(in this case "Mods=CraftHelper;Reloading;TommyGuns;"). When starting the game and trying to log in, i got this message "required mods not found".Those mods worked good for me in SP.Anyone has experienced mods on multiplayer server? Both the client and server need the mods installed. There should be a message in the client console such as "MOD: required mod "CraftHelper" not found". Link to comment Share on other sites More sharing options...
Kirrus Posted April 21, 2014 Share Posted April 21, 2014 Hrm, so the server isn't adding a useful default, when there isn't a map entry currently defined in the config file currently? The map defaults to Muldraugh, KY so the spawnpoints defined in MainCreationMethods.lua will be used. For custom maps, a spawnpoints.lua file created with WorldEd or by hand defines the spawnpoints. It's an error currently not to have any spawnpoints defined. That line definitely hasn't been added to my ini file, so is the default internal? I've seen multiple reports of MP server upgrades 25 ->26 upgrade breaking the ability to finish server connection, and it does seem to be in map download that clients hang. Link to comment Share on other sites More sharing options...
PootStain Posted April 22, 2014 Share Posted April 22, 2014 I host a local LAN game with my wife, and I'm having trouble getting our server to launch again when I change the .ini to spawn us in Westpoint. I changed the line Map=Maldrough, KY to Map=Westpoint, KY and then the server won't launch. It will launch just fine if I leave it as Maldrough, but both our characters have been deleted. I've pretty much assumed our characters are gone forever, but I'd like to be able to spawn back in Westpoint so we can make our way back to our safehouse. After spending the better part of our weekend clearing out the church, its gonna be a bummer to see it go to waste Link to comment Share on other sites More sharing options...
EasyPickins Posted April 22, 2014 Share Posted April 22, 2014 Hrm, so the server isn't adding a useful default, when there isn't a map entry currently defined in the config file currently? The map defaults to Muldraugh, KY so the spawnpoints defined in MainCreationMethods.lua will be used. For custom maps, a spawnpoints.lua file created with WorldEd or by hand defines the spawnpoints. It's an error currently not to have any spawnpoints defined. That line definitely hasn't been added to my ini file, so is the default internal? I've seen multiple reports of MP server upgrades 25 ->26 upgrade breaking the ability to finish server connection, and it does seem to be in map download that clients hang. Missing entries should be added to the .ini file (I just tested and they are). I should mention that to support multiple server configurations (or even multiple servers per machine) server admins can now give a unique name to the server using the -servername option. By default the server name is "servertest" which gives you these files: Zomboid/db/servertest.db (replaces world.db)Zomboid/Multiplayer/servertest/ (the save folder)Zomboid/Server/servertest.ini (replaces serverOptions.ini)Zomboid/Server/servertest_SandboxVars.lua (optional file, use PZServerSettings to create it then rename it) So if you use "java ... -servername MyServer" you will get these files: Zomboid/db/MyServer.dbZomboid/Multiplayer/MyServer/Zomboid/Server/MyServer.iniZomboid/Server/MyServer_SandboxVars.luaI host a local LAN game with my wife, and I'm having trouble getting our server to launch again when I change the .ini to spawn us in Westpoint. I changed the line Map=Maldrough, KY to Map=Westpoint, KY and then the server won't launch. It will launch just fine if I leave it as Maldrough, but both our characters have been deleted. I've pretty much assumed our characters are gone forever, but I'd like to be able to spawn back in Westpoint so we can make our way back to our safehouse. After spending the better part of our weekend clearing out the church, its gonna be a bummer to see it go to waste Check the spelling, it should be "Map=West Point, KY" the same as the "media/maps/West Point, KY" folder name. You characters are saved on the client, in the map_p.bin file in your client save folder so you can back those up if your worried about losing them. They shouldn't get removed unless you do a "soft reset" of the server (or delete the save folder). PootStain 1 Link to comment Share on other sites More sharing options...
rehatiel Posted April 22, 2014 Share Posted April 22, 2014 I'm having a little issue.. every time I start the server, it asks me to create an administrator password. Anyone else having this issue? Link to comment Share on other sites More sharing options...
Kidlonewolf Posted April 22, 2014 Share Posted April 22, 2014 Thanks for the speedy release of this one indiestone! Link to comment Share on other sites More sharing options...
liamdawe Posted April 22, 2014 Share Posted April 22, 2014 LINUX ISSUE: An issue on Linux with multiple monitors is sadly when full-screen the game not only grabs both monitors input (so it blackens out monitor #2), it also forces the resolution rather than being a full-screen borderless window (which really needs to be a standard). Any chance of seeing this fixed? And until it is, it would be a good idea to have it start in windowed rather than full-screen for Linux players. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted April 22, 2014 Share Posted April 22, 2014 It defaults to Windowed mode on fresh installs. You can change it in Options.And it does that for Windows, as well. Link to comment Share on other sites More sharing options...
PootStain Posted April 22, 2014 Share Posted April 22, 2014 Hrm, so the server isn't adding a useful default, when there isn't a map entry currently defined in the config file currently? The map defaults to Muldraugh, KY so the spawnpoints defined in MainCreationMethods.lua will be used. For custom maps, a spawnpoints.lua file created with WorldEd or by hand defines the spawnpoints. It's an error currently not to have any spawnpoints defined.That line definitely hasn't been added to my ini file, so is the default internal? I've seen multiple reports of MP server upgrades 25 ->26 upgrade breaking the ability to finish server connection, and it does seem to be in map download that clients hang. Missing entries should be added to the .ini file (I just tested and they are). I should mention that to support multiple server configurations (or even multiple servers per machine) server admins can now give a unique name to the server using the -servername option. By default the server name is "servertest" which gives you these files: Zomboid/db/servertest.db (replaces world.db)Zomboid/Multiplayer/servertest/ (the save folder)Zomboid/Server/servertest.ini (replaces serverOptions.ini)Zomboid/Server/servertest_SandboxVars.lua (optional file, use PZServerSettings to create it then rename it) So if you use "java ... -servername MyServer" you will get these files: Zomboid/db/MyServer.dbZomboid/Multiplayer/MyServer/Zomboid/Server/MyServer.iniZomboid/Server/MyServer_SandboxVars.luaI host a local LAN game with my wife, and I'm having trouble getting our server to launch again when I change the .ini to spawn us in Westpoint. I changed the line Map=Maldrough, KY to Map=Westpoint, KY and then the server won't launch. It will launch just fine if I leave it as Maldrough, but both our characters have been deleted. I've pretty much assumed our characters are gone forever, but I'd like to be able to spawn back in Westpoint so we can make our way back to our safehouse. After spending the better part of our weekend clearing out the church, its gonna be a bummer to see it go to waste Check the spelling, it should be "Map=West Point, KY" the same as the "media/maps/West Point, KY" folder name. You characters are saved on the client, in the map_p.bin file in your client save folder so you can back those up if your worried about losing them. They shouldn't get removed unless you do a "soft reset" of the server (or delete the save folder).Adding a space to "West Point" got the server to launch, but we were still spawning in Muldrough. I ended up changing the spawn coordinates to inside the church in West Point. Works for us, but on a larger server that would be a problem. I saved the "multiplayer" file in my users/zomboid directory and deleted everything else right after the update. I think I deleted whatever the server needed to save our characters. Thank you for the help. Link to comment Share on other sites More sharing options...
PootStain Posted April 22, 2014 Share Posted April 22, 2014 I'm having a little issue.. every time I start the server, it asks me to create an administrator password. Anyone else having this issue?It asks me everytime too. I just enter in the same password everytime, and I haven't run into any problems. Link to comment Share on other sites More sharing options...
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