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RELEASED Build 26


RobertJohnson

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Remember the rules for this thread; we're going to be enforcing the following specific thread rules pretty harshly.

  • Feel free to give suggestions on, and discuss, the upcoming features, but don't suggest features here.
  • Keep discussion related to the confirmed upcoming features
  • Don't make new feature, or bugfix requests here - they should go into suggestions or the bug tracker. No "WHY NO COOKIES ?!" posts
  • Be patient - these features will be released when they're ready and not before - don't ask for ETAs.


The mods will hand out warning points pretty freely for breech of these rules, and posts may be removed without further warning as well.
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Fishing is something I absolutely CANNOT wait for. I love to fish in almost every game I play, that and farming (Which I have yet to figure out how to do in PZ XD). Great work thus far dev's. You have me waiting eagerly for the release <3

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When fishing will be implemented, will the Water change from just a unpassable texture to something else original is this maybe planned for the future. Since fishing adds a feature to water and elevates it to something more than plain texture

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fishing is something i cannot wait to try out, mostly curious as to how they will implement stuff like detecting a nibble on your bait, setting the hook, and of course the actual fight once hooked......and then hoping no zombies stop by to watch.

 

i do like the variety of fish they will be including, makes it so you have to actually decide what type of fish you are hoping to catch as the difference between a Pike and a Trout is huge, especially in terms of the type of items they may prey on, the strength of the line you are using, and even the size of the hook.......if based on real life fishing lures and hooks.

 

seeing as they are also including Bass, that brings to mind the need to add lily pads, reeds, cottontails and other structure in the bodies of water for the fish to hang out in. i guess the real question here is just how realistic are they going to get with this?

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BOOOOOOO-urns for Axe/Sledgehammer nerf. BOOOOOO-urns!!!

 

Why did it have to wait over 2 years to finally realize these 2 needed durability while using them as tools? They have been around since the pre-alpha demo.... -.-

 

How many warehouse crates will we be able to destroy with a full health Sledgehammer? That was one of my favorite pass-time.

 

Also, how many trees can I take down with a single axe?

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Remember the rules for this thread; we're going to be enforcing the following specific thread rules pretty harshly.

  • Feel free to give suggestions on, and discuss, the upcoming features, but don't suggest features here.
  • Keep discussion related to the confirmed upcoming features
  • Don't make new feature, or bugfix requests here - they should go into suggestions or the bug tracker. No "WHY NO COOKIES ?!" posts
  • Be patient - these features will be released when they're ready and not before - don't ask for ETAs.
The mods will hand out warning points pretty freely for breech of these rules, and posts may be removed without further warning as well.

 

 

Don't even have the intelligence to spell breach but expecting people to deal with the fact that you're too lazy and rude to do any real PR. Okayyyyyyy.

 

wxtirKR.pngModerator Warning

Take a 14 days break to make yourself familiar with our rules:

http://theindiestone.com/forums/index.php/topic/108-forum-rules/

Should be plenty of time for you to read it.

 

We're a lenient bunch, but you have no reason to go and insult anyone like that.

-nsK

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I see there is update regarding the lighting effect.

But does it fix the bug, or improve the situation that in MP the portable lighting devices (lit candle or even flash light etc.) only provide illumination to the carrying player, but not any other surrounding player.

Lighting plays a big role for the game mechanic.... we know.

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Remember the rules for this thread; we're going to be enforcing the following specific thread rules pretty harshly.

  • Feel free to give suggestions on, and discuss, the upcoming features, but don't suggest features here.
  • Keep discussion related to the confirmed upcoming features
  • Don't make new feature, or bugfix requests here - they should go into suggestions or the bug tracker. No "WHY NO COOKIES ?!" posts
  • Be patient - these features will be released when they're ready and not before - don't ask for ETAs.
The mods will hand out warning points pretty freely for breech of these rules, and posts may be removed without further warning as well.

 

 

Don't even have the intelligence to spell breach but expecting people to deal with the fact that you're too lazy and rude to do any real PR. Okayyyyyyy.

 

wxtirKR.pngModerator Warning

Take a 14 days break to make yourself familiar with our rules:

http://theindiestone.com/forums/index.php/topic/108-forum-rules/

Should be plenty of time for you to read it.

 

We're a lenient bunch, but you have no reason to go and insult anyone like that.

-nsK

 

Damn, that's pretty rude.

 

 

Also, I won't talk about cookies anymore. ARE YOU HAPPY NOW?!

Back on topic, wouldn't you have to put a link to the fishing topic now that it is released in the recent mondoid?

 

Whoopsies! ;)

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I for one always start in west point and move away after supplies are gone. But i hope they give Muldraugh at least a little lake.

 

So here is my question about fishing. As you are giving us another skill will you adjust how much xp it takes to gain a skill point? In the late game its not a big deal to have 2 or 10 points laying around to pop into a skill as it come up but the the early game this could cripple someone. Just a few percent in the progressing xp curve would do wonders. If fishing like farming is for late game then this really isn't needed i guess just a thought. Or another fix could be skill books since i haven't seen it mentioned i don't know if its planed.

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  •  Poison food will now have a poison power (bleach is more deadly than poison ivy, etc.)
  • By drinking bleach (...) you'll feel pain pretty fast, with a slight health lose, then after 1-2h, sickness.
  • After the sickness, you'll start to lose health, a full bottle of bleach will kill you.
  • But if you have some food poisoning from a recipe, you can try to eat a lot, stay well fed and you can make it ! (and then reclaim vengeance on the chef who did that !)

 

 

 

Will those things in bold be changed when the health system gets its overhaul ? It feels a bit silly to eat a lot when you're poisonned, I'm no specialist tho.

I'd personally try to throw up and drink a lot of water not to become dehytrated, and maybe eat "spongy" stuff to absorb the poison. I'd probably die tho, I've no idea what to do if I happened to be severly poisoned :D

 

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Will those things in bold be changed when the health system gets its overhaul ? It feels a bit silly to eat a lot when you're poisonned, I'm no specialist tho.

I'd personally try to throw up and drink a lot of water not to become dehytrated, and maybe eat "spongy" stuff to absorb the poison. I'd probably die tho, I've no idea what to do if I happened to be severly poisoned :D

 

 

 

Well, I made some research on the Internet to do this, so it should be right... Well, according to the Internet... :D

 

WE NEED A DOCTOR !

 

@Shivster : Sorry, not sure I follow (blame my French brain), you say that you want something like : first level you win like 5 xp for catching a fish, but at lvl 4 you need like 20 xp ?

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 Will this update be making the water in West Point usable, and will it be compatible with IWBUMS?

It isn't in the changelig, so doubtful.

Not sure about the compatibility, but as for the water - you can take a peek at SirTwiggy playing the new build - creating rod, going out to WestPoint for fishing ... and at the end why it's not out yet ;-)

http://www.twitch.tv/sirtwiggy/b/520460426

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Will those things in bold be changed when the health system gets its overhaul ? It feels a bit silly to eat a lot when you're poisonned, I'm no specialist tho.

I'd personally try to throw up and drink a lot of water not to become dehytrated, and maybe eat "spongy" stuff to absorb the poison. I'd probably die tho, I've no idea what to do if I happened to be severly poisoned :D

 

 

 

Well, I made some research on the Internet to do this, so it should be right... Well, according to the Internet... :D

 

WE NEED A DOCTOR !

 

@Shivster : Sorry, not sure I follow (blame my French brain), you say that you want something like : first level you win like 5 xp for catching a fish, but at lvl 4 you need like 20 xp ?

 

 

 

 

So currently we have 11 skills with fishing added we will have 12 skills. So you are going from 55 skill points to max to 60.

 

To earn your first skill point takes 125xp 2nd 250 3rd 375. So what i was asking is will that be adjusted as each point becomes more important the more skills you add to the game. what i was suggesting was say a 5 point at the start drop so 120 1st skill point 240 2nd skill point and 360 for 3rd. This makes getting points a little more easy and balances for the extra skills.

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So currently we have 11 skills with fishing added we will have 12 skills. So you are going from 55 skill points to max to 60.

 

To earn your first skill point takes 125xp 2nd 250 3rd 375. So what i was asking is will that be adjusted as each point becomes more important the more skills you add to the game. what i was suggesting was say a 5 point at the start drop so 120 1st skill point 240 2nd skill point and 360 for 3rd. This makes getting points a little more easy and balances for the extra skills.

And why would you like to make it easy for player to max out all of his skills? If it's going to take you a while to acquire a skill point, you're more likely to think twice before spending it on something that doesn't require upgrading. That also increases replay-ability as you are more likely to try again with different skills in mind (not only starting, but gained as well).

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So currently we have 11 skills with fishing added we will have 12 skills. So you are going from 55 skill points to max to 60.

To earn your first skill point takes 125xp 2nd 250 3rd 375. So what i was asking is will that be adjusted as each point becomes more important the more skills you add to the game. what i was suggesting was say a 5 point at the start drop so 120 1st skill point 240 2nd skill point and 360 for 3rd. This makes getting points a little more easy and balances for the extra skills.

And why would you like to make it easy for player to max out all of his skills? If it's going to take you a while to acquire a skill point, you're more likely to think twice before spending it on something that doesn't require upgrading. That also increases replay-ability as you are more likely to try again with different skills in mind (not only starting, but gained as well).
Not only that, it's quite easy to gain excess skill points atm. Max out carpentry and you'll have close to a dozen sitting there qith nothing to use them on.
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So currently we have 11 skills with fishing added we will have 12 skills. So you are going from 55 skill points to max to 60.

 

To earn your first skill point takes 125xp 2nd 250 3rd 375. So what i was asking is will that be adjusted as each point becomes more important the more skills you add to the game. what i was suggesting was say a 5 point at the start drop so 120 1st skill point 240 2nd skill point and 360 for 3rd. This makes getting points a little more easy and balances for the extra skills.

And why would you like to make it easy for player to max out all of his skills? If it's going to take you a while to acquire a skill point, you're more likely to think twice before spending it on something that doesn't require upgrading. That also increases replay-ability as you are more likely to try again with different skills in mind (not only starting, but gained as well).

 

I didn't ask for it to be easier to max out all skills. that should be next to imposable to do. If you look at my post again i was asking for them not to make it more difficult witch adding another skill will do. I have moved to sandbox with insane setting to make the game harder very rare loot with all aspects of zombies maxed but movement speed. This change will not affect me because i can adapt. Its for others that are playing lasting a month and having more skills with the same amount of points will make it even more difficult for them.

 

 

 

 

So currently we have 11 skills with fishing added we will have 12 skills. So you are going from 55 skill points to max to 60.

To earn your first skill point takes 125xp 2nd 250 3rd 375. So what i was asking is will that be adjusted as each point becomes more important the more skills you add to the game. what i was suggesting was say a 5 point at the start drop so 120 1st skill point 240 2nd skill point and 360 for 3rd. This makes getting points a little more easy and balances for the extra skills.

And why would you like to make it easy for player to max out all of his skills? If it's going to take you a while to acquire a skill point, you're more likely to think twice before spending it on something that doesn't require upgrading. That also increases replay-ability as you are more likely to try again with different skills in mind (not only starting, but gained as well).

Not only that, it's quite easy to gain excess skill points atm. Max out carpentry and you'll have close to a dozen sitting there qith nothing to use them on.

 

i am talking early game not late game by the time you have maxed out carpentry you have had spent a month finding the books and chopping trees gathering nails. I am talking 1st week when you are struggling to get that 3rd or 4th point to put into a skill. when you have 2 or 3 skills that need to be raised.

 

 

 

Anyway a 4% decrease to the point curb is very moderate and will help newer people by not making the game harder then it is. Just a suggestion is all :)

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Can't wait, the new cooking system is going to make the survival aspect of the game much more fun.

 

I am currently going to school for culinary arts, I am 4 years in.  I am hoping on creating my own restaurant some day. Maybe the recipes in this update can help me make a delicious cuisine? :) minus the bleach.

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watching Twiggy stream this build earlier.

 

the fishing looked great, and i really liked the new cursor hover system to check the foods cooking status.

thought it was interesting to see the new skills graph/bar...makes me wonder just how big it will get as hunting and other items get added.

 

all in all, what i saw looked great.

 

great job you guys.

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