Marcelmarceau 74 Posted March 31, 2014 hello everyone,i'm new to the zomboid community. i've started to play with to mapping tools and did a part of Paris. hope you enjoy it once it's finished. for now you'll have to watch screenshots. 15 RobertJohnson, DoctahWong, Drious and 12 others reacted to this Quote Share this post Link to post Share on other sites
RoboMat 1245 Posted March 31, 2014 You can upload your screenshots to an image hoster like imgur or imageshack and then link them here by using [IMG][/IMG] Quote Share this post Link to post Share on other sites
deprav 602 Posted March 31, 2014 Bah putain ! That's awesome dude ! Any chance we'll have Paris entirely, someday in distant future ? Quote Share this post Link to post Share on other sites
Marcelmarceau 74 Posted March 31, 2014 je sais pas. it's alot of work and you can't see the insie which is a maze. expect to choose the wrong doors.it's not all furnished and it's quite heavy on the computer but it's promizing. i've included a couple of cells to the orignial map but i have to walk for days to reach this place, could anyone help me with spawn points? Quote Share this post Link to post Share on other sites
Pridelost 119 Posted March 31, 2014 Wow this is beautiful. Cannot wait to be able to run around in it. If I can get some time to help out I'll see what I can do. Quote Share this post Link to post Share on other sites
bobheckling 45 Posted April 1, 2014 This seems a big project like Radcliff,bedfordfalls,newtown,vacation island....Indeed Quote Share this post Link to post Share on other sites
Sieben 130 Posted April 1, 2014 How do it work with the diagonal streets? Are they looking "good" ingame? Quote Share this post Link to post Share on other sites
Marcelmarceau 74 Posted April 1, 2014 well i've got a trick for diagonal roads, at least for the buildings on it, i make a stairs like facade on the street side. we'll see once it's done if it looks too ugly i'll make those streets orthonormals Quote Share this post Link to post Share on other sites
Sieben 130 Posted April 1, 2014 Yes, the "stairshape" facade make sense. I mean the streetdecoration like curbs and lines. Maybe you have to insert a own tileset to make these. Quote Share this post Link to post Share on other sites
Marcelmarceau 74 Posted April 1, 2014 that's a good question i'll have to think about, i'm not yet into detailing, but more into building the actual building blocks after that i'll shade the whole thing. 1 Sieben reacted to this Quote Share this post Link to post Share on other sites
Marcelmarceau 74 Posted April 4, 2014 hello i've been silent for a few days but i'm back with some new tiles! did i hear "métro"? even if i didnt well here they are: this is not finished but soon enough. 4 Sieben, DoctahWong, Footmuffin and 1 other reacted to this Quote Share this post Link to post Share on other sites
RobertJohnson 4406 Posted April 4, 2014 Awesooome, we just need the smell of this damn subway then. Quote Share this post Link to post Share on other sites
Marcelmarceau 74 Posted April 4, 2014 i have no clue how to code smell on PZ, but i'm curious. with the power of love, anything is possible! Quote Share this post Link to post Share on other sites
DoctahWong 124 Posted April 4, 2014 hello i've been silent for a few days but i'm back with some new tiles! did i hear "métro"? even if i didnt well here they are: this is not finished but soon enough..O.i have no clue how to code smell on PZ, but i'm curious. with the power of love, anything is possible!Your last quote reminds me of a song, i'm pretty sure i heard it on the first Back to the Future movie. :') Quote Share this post Link to post Share on other sites
Marcelmarceau 74 Posted April 4, 2014 nope that's jimi Hendrix, as a wink to my previous poster's signature.you refer to the power of love by huey Lewis and the News. great reference by the way. Quote Share this post Link to post Share on other sites
Marcelmarceau 74 Posted April 9, 2014 update on the metro: there will be an 80's livery also. i'm still working on my map and it seems i got around the spawnpoints alone.but still i need help to furnish the rooms, and there's alot of them. 2 bobheckling and Sieben reacted to this Quote Share this post Link to post Share on other sites
Sangennaru 25 Posted April 9, 2014 Those metros are really impressive! did you use only standard tiles for them? Quote Share this post Link to post Share on other sites
DoctahWong 124 Posted April 9, 2014 Those metros are really impressive! did you use only standard tiles for them?He made custom tiles as far as i can tell, those windows on the metro aren't available, technically most of the Metro's tiles are custom-made by him(I presume?). Quick tip, the broken windows you have on the Metro right now won't actually be "broken" ingame, you'll have to BREAK the broken window in order to get in, once you break that broken window, it appears normal. Quote Share this post Link to post Share on other sites
Marcelmarceau 74 Posted April 9, 2014 to Sangenaru:made the tiles myself with the help of the standard sprites, painted over. to Dr Wong:yep i know the windows won't count as broken ingame, it's just to show they're made. also it seems there's a way to make them count as already broken if you fiddle with the tilezed .tile properties.... Quote Share this post Link to post Share on other sites
Marcelmarceau 74 Posted April 10, 2014 hello you happy tax payers, i've been working on something more visible on the streets than a metro: busses. 12 Footmuffin, kaizokuroof, Sieben and 9 others reacted to this Quote Share this post Link to post Share on other sites
Jela331 467 Posted April 10, 2014 Wow, the bus looks great. Quote Share this post Link to post Share on other sites
DoctahWong 124 Posted April 10, 2014 hello you happy tax payers, i've been working on something more visible on the streets than a metro: busses.Yup, working for TIS. Damn government stooges! D:< Quote Share this post Link to post Share on other sites
bobheckling 45 Posted April 11, 2014 !!!!!PZ developers the sooner your release the version that allows to import custom tiles the better...This is just to good to wait! Quote Share this post Link to post Share on other sites
Marcelmarceau 74 Posted April 11, 2014 !!!!!PZ developers the sooner your release the version that allows to import custom tiles the better...This is just to good to wait!wait for it, i'm working on something that could be easily included in the stock map of kentucky: GMC Greyhound, i'll start it right now. some more news later in the day. Quote Share this post Link to post Share on other sites
RobertJohnson 4406 Posted April 11, 2014 !!!!!PZ developers the sooner your release the version that allows to import custom tiles the better...This is just to good to wait! I'll see what I can do, Tim has done an awesome work on Tilezed to do your own .pack, need to do something to load custom Tiles.pack and tiledefinitions and we'll be good Quote Share this post Link to post Share on other sites