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/sit and /rest


Haoksihriano

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I think it would be great if we had the option to sit our characters down somewhere!  Without delving into the added complexity of context-sensitive seating, a simple option to sit on the floor would be a nice touch for RP and general gameplay. 

 

I view this as a viable solution to the Sleep problem in multiplayer and a potential replacement for the current sleep system overall, as it allows one unified mechanic across singleplayer and multiplayer.

 

 

So, here's how I think it should work:

 

 

/sit (or a keybind)

 

Your character sits down on the floor. (bonus points for a random pose each time!)

 

 

-Vision is locked to the direction faced when seated. (bonus points if the implementation lets us sweep a 270ish degree arc)

 

-Provides an extremely slight boost to healing

 

-OPTIONAL:Begins to accumulate boredom over protracted periods (negated in the presence of others)

 

-Any input from the movement keys stands you up instantly

 

 

 

Next up, /rest!

 

 

/rest (or a keybind)

 

Your character lays down/nods off/passes out on the floor (bonus points for a random pose each time)

 

-Vision is cut down to the perception circle (That very small area that extends around the character, I think it represents hearing?)

 

-Provides a low boost to healing.  Amplified if the "Fed" moodle is in effect.

 

-OPTIONAL: Incurs a random adjustment to happiness (good dreams and bad dreams!)

 

-Any input from the movement keys stands you up, but with a short animation delay.

 

-Loud noises(gunfire, windows smashing, alarms) wake the character and inflict the "slight panic" moodle

 

 

 

 

 

How does this fit into the current gameplay?

 

Mostly, there are three parts:

 

Part one is dealing with illness or injury(*not* infection). 

 

Right now, when we get sick/hurt the only option is to eat a lot of food and try to outlast the cold.  Currently we have to do it standing up or by sleeping in a bed/on furniture (Singleplayer only) in a process that takes us out of the game (blackout screen with fast-forwarded time).  The Queasy moodle tells us to "Take it easy" and these functions would let us do just that, and in a way that keeps us in the game and could work both in singleplayer and multiplayer.

 

 

Part two is the roleplay factor

 

Right now, our characters are always on their feet, weapon held comfortably in front of our waists, these functions would allow some visual variety in groups and bump up the immersion a fair bit for a relatively small change.  We'd be able to sit down around a campfire and chat our worries away, or rotate watches while others in our group recover.  It gives us just a smidge more control over our characters and further grounds them in the world.  It makes them seem more human.

 

 

Part three is the effect on the metagame

 

Particularly in the multiplayer environment, this addition would also communicate how aware/vigilant players were.  For example, if we see a zombie shambling up behind a standing player, we do not know if they necessarily need assistance, as they may just turn and whack it.  If we see our friend sitting down/resting with a zombie creeping up on them, we know immediately that we need to act.

 

On the flip side, those with contentious relationships with their fellow humans also are affected.  Sneaking by people becomes much more plausible when you can read their body language!

 

 

 

Anyways, those are the highlights of the suggestion.  On the grand scheme of things, I think this could be implemented in a pretty straightforward way.  It could be done with minimalistic animation, or with some added visual variety, and it plays nice with existing and potential future systems (longer term fatigue, perhaps).

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  • 2 weeks later...

Yes to all of this. I imagine a future where people sprint very fast for some time, then promptly sit down on the floor to recover fatigue faster. Musical chairs BBQ parties.

 

What I had in mind before I searched for this thread:

 

- sitting down at the diner table in the kitchen boost food buff a little

- sitting on a couch in a living room would negate boredom induced by Skill book reading

- sitting on a toilet(seat down) would boost medical items effectiveness (applying bandaid, taking pills...)

- sitting anywhere could make item transfer faster from inventory to backpack/container/floor

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Because we all know the best time to apply medical equipment to open wounds is when you've just wiped your arse.

Jokes aside, I'd like for it to be container specific (your fourth point) so that you don't sit down and suddenly start taking things from high shelves etc.

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