Chazcal10 Posted March 29, 2014 Share Posted March 29, 2014 MY suggestion is adding more types of guns to the game. Plus more traits to determine how accurate people are. Guns are extremely rare and should stay that way but there should be alot more of them and diffrent attachments. Also, there should be boxes of ammo instead of just some random rounds in bedside tables thanks. Link to comment Share on other sites More sharing options...
daorkboypl Posted March 29, 2014 Share Posted March 29, 2014 Crossbow, AR, Battle rifle, revolver, not ARX160, m16, g36c. No actual gun names... For example Hunting rifle (.30-60) or AR (.223)More bullet cartrigdes Bioradical 1 Link to comment Share on other sites More sharing options...
gaulgoth Posted March 29, 2014 Share Posted March 29, 2014 I'm quite sure there is already a dozen of subjects for more guns, use search function maybe. Link to comment Share on other sites More sharing options...
Bioradical Posted March 29, 2014 Share Posted March 29, 2014 MY suggestion is adding more types of guns to the game. Plus more traits to determine how accurate people are. Guns are extremely rare and should stay that way but there should be alot more of them and diffrent attachments. Also, there should be boxes of ammo instead of just some random rounds in bedside tables thanks. We are talking about Kentucky here, guns shouldn't be rare, nor should ammo.However your proficiency with a firearm should be far less perfect, and getting headshots on zombies should necessitate the need to aim, proficiency skills, and take into account the distance you are from the zombie. They should have course still draw zombies in from blocks away, as guns should more or less be better suited for hunting than clearing house. Also I would love to have crossbows and compound bows to go with it, harder to use and aim but they're quiet (maybe with recoverable arrows) Link to comment Share on other sites More sharing options...
silents429 Posted March 29, 2014 Share Posted March 29, 2014 This has been suggested so many times it burns. uberevan, daorkboypl and Kajin 3 Link to comment Share on other sites More sharing options...
Seiko Yamada Posted March 29, 2014 Share Posted March 29, 2014 MY suggestion is adding more types of guns to the game. Plus more traits to determine how accurate people are. Guns are extremely rare and should stay that way but there should be alot more of them and diffrent attachments. Also, there should be boxes of ammo instead of just some random rounds in bedside tables thanks. We are talking about Kentucky here, guns shouldn't be rare, nor should ammo.However your proficiency with a firearm should be far less perfect, and getting headshots on zombies should necessitate the need to aim, proficiency skills, and take into account the distance you are from the zombie. They should have course still draw zombies in from blocks away, as guns should more or less be better suited for hunting than clearing house. Also I would love to have crossbows and compound bows to go with it, harder to use and aim but they're quiet (maybe with recoverable arrows) Well, about proficiency at its current state, You can create a deaf, short sightnend, clumsy, unlucky and retarded character, and still hit a zombie 10 miles away with a headshot even tho its your first time using a gun <.< uberevan and Bioradical 2 Link to comment Share on other sites More sharing options...
Bioradical Posted March 29, 2014 Share Posted March 29, 2014 MY suggestion is adding more types of guns to the game. Plus more traits to determine how accurate people are. Guns are extremely rare and should stay that way but there should be alot more of them and diffrent attachments. Also, there should be boxes of ammo instead of just some random rounds in bedside tables thanks. We are talking about Kentucky here, guns shouldn't be rare, nor should ammo.However your proficiency with a firearm should be far less perfect, and getting headshots on zombies should necessitate the need to aim, proficiency skills, and take into account the distance you are from the zombie. They should have course still draw zombies in from blocks away, as guns should more or less be better suited for hunting than clearing house. Also I would love to have crossbows and compound bows to go with it, harder to use and aim but they're quiet (maybe with recoverable arrows) Well, about proficiency at its current state, You can create a deaf, short sightnend, clumsy, unlucky and retarded character, and still hit a zombie 10 miles away with a headshot even tho its your first time using a gun <.< Well they are supposedly going to overhaul the aiming system, which I'm looking forward to . Link to comment Share on other sites More sharing options...
Bioradical Posted March 29, 2014 Share Posted March 29, 2014 I will say though, that I would like to see guns become dirty after a while and necessitate cleaning and oiling.Preferably around the time that they implement hunting and wildlife, I'd like to see that included. syfy 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now