Grasseater Posted March 29, 2014 Share Posted March 29, 2014 So I am playing your new awesome 3D version, which far out does your previous 2D version in every aspect and has opened this game up to some SERIOUS modding potential. First: Oxygen values It'd be cool if we could give a value to a moving air object, i dont think gasses are in this game, but it could work like fire but hopefully not as laggy and also as invisible. Or it could work like fire, invisible and is only calculated based on a radius effect. Im no coder so I dont under stand how tiles work in this game and how everything changed when going to 3D or even the engine but the idea is this object wants to grab tiles and expand but is only generated by being a certain tile and can be pushed only through an object that pushes it into tiles connected to it. So the idea is all earth tiles outside were rain can hit = Oxygenated. but if inside closed building oxygen will be available based on how often the area is open so a building can have air but it might be stale (opening up custom param for oxy values) every time you switch a connected tile to the area to open state the tiles in side via a certain radius and one focal point will be hit with a oxygen value that can add custom params for freshness vs stale. and basically oxyginated. To make this way simpler, doors can only be air tight if made that way, same with certain walls or roofs so air getting in can be happening to any zone that doesnt have air tight barriers. So a normal door will let in air slowly but opening it will be instant. Why suggest this? Oh no reason.. but imagine making a SPACE BASE MOD!(with multiplayer!!) For this game?!?! One can dream..... Second: Custom Skeletons Now that the game has moved onto 3D models hopefully, or is starting to, I read that modders can hope to work directly with these files and perhaps begin rigging!! So I thought that supporting custom skeletond with custom animation files would be the amazing! Please consider this.I understand its difficult but no other game does this, having the framework for modders to insert their own skeletons and tie in custom anim files for their rigged entities (i.e. making it more generic than hardcoded) is awesome! imagine tagging entities as generic until otherwise specified? You could make friendly pet dog allies that have been coded to only say "woof" and defend you and get food from you or hunt animals etc. Or even giant robot vehicles!!! Also your game will be worth 10 million dollars just by adding this alone. Thirdly: AI Hooks Allowing players to tailor their own game I don't know what goes into creating an AI that can navigate your game world and is friendly to the player and can que tasks on the world map, i assume you have difficulties with that and navmeshing your big map and im not sure what goes into working with Java to make it do all of that, but I suggest that you work with the AI with modding in mind. I think exposing alot of what makes the AI function in terms of custom waypoints or zones or scripts that can be called via tags in the AI code , along side Actor type heirchys could make this game over the top. What I mean is in the future we could just tag generic game entities and tell them to use this type of skeleton, with a long list of actions available or even packaged lists, and then give them priorities based on what we told them to do. Essentially allowing players to tailor their own game entities. Then we can tell them what AI to use, and these triggers can take from modified hardcoded values like units that just sit there and attack unlike types will do that, and other units can be given other objectives, and others can have custom values added to them. AI could be customizable, and really make this game more kick ass. Well now that I think about it, you guys shoud just kickstart your own Game Editor program and ill just back that. anyone elses thoughts? Cpt.Flapjack 1 Link to comment Share on other sites More sharing options...
unsaved_progress Posted March 29, 2014 Share Posted March 29, 2014 Hi and welcome! If you haven't already give this a quick read: http://theindiestone.com/forums/index.php/topic/26-how-to-write-a-good-suggestion-read-before-posting/ The key take home message here is to try and keep suggestions to one idea per thread, it helps keep the forum organised and it keeps discussions more focussed. As for the ideas themselves, I actually quite like the oxygen idea (especially your SPACE BASE ALL CAPS mod idea) but as a player not a modder, I have nothing really to offer regarding the other two suggestions, sorry. Happy surviving! Link to comment Share on other sites More sharing options...
Grasseater Posted March 29, 2014 Author Share Posted March 29, 2014 but isnt making 3 topics with my name on them spam? well if its in the rules I guess I cant argue with that. hey i got the idea from this http://www.ss13.eu/wiki/index.php/Main_Page imagine it, WITH THIS GAMES ENGINE/ 3D GRAPHICS!!! AND MULTIPLAYER!!!!! Link to comment Share on other sites More sharing options...
Bioradical Posted March 29, 2014 Share Posted March 29, 2014 To all of this, not interested.Maybe if a huge mod community springs up and the game is complete as far as devs are concerned, why not. But as of now there is still so much to implement. Heck, we don't even have NPCs yet. Link to comment Share on other sites More sharing options...
GrandPunkRailroad Posted March 29, 2014 Share Posted March 29, 2014 I don't really mind huge list of suggestion posts really, I find it kind of interesting to thumb through them and weigh their merits one by one. I know that the ideal suggestion post would be a single item, but these posts come from really inspired and creative people, who just want to contribute scattershot style, without really thinking through them all, and without researching whether each one has ever been covered in this forum before. It's kind of like brainstorming, throwing out a bunch of ideas and seeing which sticks. These multiple post's like Etsamaru's recent get shut down way to quick by naysayers who are trying to penalize people for stepping outside of the suggested boundaries. But this post was clearly labeled as a multi-suggestion thread. So I say take it for what it is.. The poster probably already acknowledges that few of their ideas will be likely to be picked up on easily by the developers because of their dilution of focus. But I see no reason to put the kibosh on all of their creative enthusiasm only because they color outside the lines. Link to comment Share on other sites More sharing options...
Seiko Yamada Posted March 31, 2014 Share Posted March 31, 2014 Why suggest this? Oh no reason.. but imagine making a SPACE BASE MOD!(with multiplayer!!) For this game?!?! One can dream..... World is over, zombies everywhere, fuck this im out, see ya at moon Will read rest later ^^ Link to comment Share on other sites More sharing options...
silents429 Posted March 31, 2014 Share Posted March 31, 2014 Why suggest this? Oh no reason.. but imagine making a SPACE BASE MOD!(with multiplayer!!) For this game?!?! One can dream..... World is over, zombies everywhere, fuck this im out, see ya at moon Will read rest later ^^ Where the hell do you think your going?? Link to comment Share on other sites More sharing options...
Seiko Yamada Posted March 31, 2014 Share Posted March 31, 2014 Why suggest this? Oh no reason.. but imagine making a SPACE BASE MOD!(with multiplayer!!) For this game?!?! One can dream..... World is over, zombies everywhere, fuck this im out, see ya at moon Will read rest later ^^ Where the hell do you think your going?? To the stars and beyond! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now