Garbonzo Posted March 28, 2014 Share Posted March 28, 2014 Really curious if there is a list I can look at. Lets say I want to spawn in an apple I would type /additem "Base.Apple" What about the other items? I.E. skill books and other things I have tried but to no avail. Link to comment Share on other sites More sharing options...
RoboMat Posted March 28, 2014 Share Posted March 28, 2014 Yes, there are multiple lists. Read this: http://theindiestone.com/forums/index.php/topic/61-robomats-modding-tutorials-updated-12112013/#III2 Link to comment Share on other sites More sharing options...
ExcentriCreation Posted March 28, 2014 Share Posted March 28, 2014 There is no specific list but if you have a look at the script files located in this directory: ...\Steam\SteamApps\common\ProjectZomboid\media\scripts\ You will see files set up like this:module Base{/************************Weapon************************/ item Axe { MaxRange = 1.5, WeaponSprite = Fireaxe, MinAngle = 0.2, Type = Weapon, MinimumSwingTime = 3.0, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.002, Categories = Axe, ConditionLowerChanceOneIn = 30, Weight = 3, SplatNumber = 1, PushBackMod = 0.3, MaxDamage = 2.5, SubCategory = Swinging, ConditionMax = 15, MaxHitCount = 2, DoorDamage = 35, IdleAnim = Idle_Weapon2, SwingAnim = Bat, CriticalChance = 20, WeaponWeight = 3, DisplayName = Axe, MinRange = 0.61, SwingTime = 3.0, HitAngleMod = -30, MinDamage = 1, SplatSize = 5, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = Axe, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, } item BaseballBat { MaxRange = 1.5, WeaponSprite = Baseballbat, MinAngle = 0.2, Type = Weapon, MinimumSwingTime = 3, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.02, Categories = Blunt, ConditionLowerChanceOneIn = 20, Weight = 2, SplatNumber = 1, PushBackMod = 0.5, MaxDamage = 1.2, SubCategory = Swinging, ConditionMax = 15, MaxHitCount = 2, DoorDamage = 7, IdleAnim = Idle_Weapon2, SwingAnim = Bat, CriticalChance = 10, WeaponWeight = 2, DisplayName = Baseball Bat, MinRange = 0.61, SwingTime = 3, HitAngleMod = -30, MinDamage = 0.8, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = BaseballBat, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, }now as far as additem is concerned, the only parts you need to pay attention to are.At the very beginning there will be a module reference, in this case "module Base".... This means that any item in this list will begin with the module reference Base. At the beginning of each item in the list there will be an item reference, in this case "item Axe" & "item BaseballBat"These 2 pieces of information come together to form the module\item reference, which in the case of these 2 items are: Base.Axe & Base.BaseballBat Link to comment Share on other sites More sharing options...
Anvilman6 Posted March 28, 2014 Share Posted March 28, 2014 There is no specific list but if you have a look at the script files located in this directory: ...\Steam\SteamApps\common\ProjectZomboid\media\scripts\ You will see files set up like this:module Base{/************************Weapon************************/ item Axe { MaxRange = 1.5, WeaponSprite = Fireaxe, MinAngle = 0.2, Type = Weapon, MinimumSwingTime = 3.0, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.002, Categories = Axe, ConditionLowerChanceOneIn = 30, Weight = 3, SplatNumber = 1, PushBackMod = 0.3, MaxDamage = 2.5, SubCategory = Swinging, ConditionMax = 15, MaxHitCount = 2, DoorDamage = 35, IdleAnim = Idle_Weapon2, SwingAnim = Bat, CriticalChance = 20, WeaponWeight = 3, DisplayName = Axe, MinRange = 0.61, SwingTime = 3.0, HitAngleMod = -30, MinDamage = 1, SplatSize = 5, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = Axe, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, } item BaseballBat { MaxRange = 1.5, WeaponSprite = Baseballbat, MinAngle = 0.2, Type = Weapon, MinimumSwingTime = 3, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.02, Categories = Blunt, ConditionLowerChanceOneIn = 20, Weight = 2, SplatNumber = 1, PushBackMod = 0.5, MaxDamage = 1.2, SubCategory = Swinging, ConditionMax = 15, MaxHitCount = 2, DoorDamage = 7, IdleAnim = Idle_Weapon2, SwingAnim = Bat, CriticalChance = 10, WeaponWeight = 2, DisplayName = Baseball Bat, MinRange = 0.61, SwingTime = 3, HitAngleMod = -30, MinDamage = 0.8, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = BaseballBat, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, }now as far as additem is concerned, the only parts you need to pay attention to are.At the very beginning there will be a module reference, in this case "module Base".... This means that any item in this list will begin with the module reference Base. At the beginning of each item in the list there will be an item reference, in this case "item Axe" & "item BaseballBat"These 2 pieces of information come together to form the module\item reference, which in the case of these 2 items are: Base.Axe & Base.BaseballBatInteresting. Now I know how what to use with admin commands, I can ever get around to setting up an admin profile on my server. Link to comment Share on other sites More sharing options...
The End Posted March 29, 2014 Share Posted March 29, 2014 Is it possible to spawn in items in single player sandbox mode (via console perhaps?) If it's doable somehow, cansomeone please let me know? Link to comment Share on other sites More sharing options...
ExcentriCreation Posted March 29, 2014 Share Posted March 29, 2014 download this mod.... I posted the hotfix for the build 25 filesystem on the last page of that thread but I'm not going to update the download until I'm finished with the new content I am working on Link to comment Share on other sites More sharing options...
The End Posted March 29, 2014 Share Posted March 29, 2014 Thank you for this. But I'm going to have a long long talk with myself about this. I'm building a huge fort andhave made a lot of progress using only hard work. Perhaps this will feel like cheating. Yeah, I don't know, I'mtorn. But big thanks for letting me know about your fantastic mod. Cheers. Link to comment Share on other sites More sharing options...
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