Mr_kerun Posted September 27 Share Posted September 27 (edited) • 41.78.16 • Both • Host • No • Still occurs on new save • Reproduction steps: 1. Create new mod with code below (where first, second: current cut time), with EveryOneMinute event 2. Start new game with 1 hour day length, make a laceration, wait a few game minutes and write the values (should be approximately 0.00012) 3. Start new game with 2 hours day length, make a laceration, wait a few game minutes and write the values After step 3 we should receive approximately value 0.00006, but we receiving approximately value 0.00024 (Which speeds up the healing process by 2 times, although it should be the other way around) As far as I understand, it works incorrectly with all values except hunger, thirst and sleepiness. local first local second if not first then first = cutTime return end if not second then second = cutTime print(first - second) return end first, second = nil, nil Edited September 27 by Mr_kerun end Link to comment Share on other sites More sharing options...
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