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Beginner map modding questions?


Roadbobek

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Theres some things that confuse me that i wanted to ask.

How do you stack items in the building editor?
(screenshot_84)
While learning Tilezed i wanted to use some of the buildings from the vanilla map, from https://github.com/Unjammer/PZ_Vanilla_Map?tab=readme-ov-file.
but when i try to open an tbx file in the building editor its blank. to my understanding you can edit tbx files in the building editor then import them into tilezed to be used in a tile.
another thing that confused me is how each room has its own seperate tbx file.

Screenshot_84.png

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Ok i figured it out that the tbx files are just for the loot spanws / rooms. But how do i place/edit tiles in tilezed?

I can only edit and place  grass and trees and stuff like that? and can someone explain whats the difference between making a photo in photoshop then importing it into worled and making terain that way and making terain manually in tilezed
 

image.png

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* How do you stack items in the building editor?
        - EX. The cardboard boxes. These have 3 different tiles, one for each stacked box, and maybe orientation.
* Vanilla buildings.
        - Alree's export does not contain the TBX files you need to either get these from the forum or I believe they are baked into Blackbeard's community building pool V3.
* Rooms & Buildings.
        - Alree's export of the vanilla is not completely the same as making your own map as the buildings are not a collective lot like when you add your own to the map in WorldEd. If you desire to change or remove a building you will have to delete it tile by tile (this can be done in chunks) and put a new one in it's place.

* Tile editing.
         - Stamp tool works with the tile sheets, brush is for the ground & vegetation in the associated popup.

* Rules & Blends.
         - Rules are the table of colors you can use in the pngs to generate objects instead of placing them individually, like trees. Blends are tiles like the grass edging along sidewalks and roads that 'glue' or 'blend' areas together so you don't have very abrupt boundaries between areas.

Edited by Nightwatch
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