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MODs updated to (probably) work with build 30


DrHorribleMDPhD

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You can add the Mod "AddBuildings 1.0" from PayNo which you find here http://pz-mods.net/other/AddBuildings/ to the list.

 

You can get this mod easily working for build 25. Steps to get it working:

1) copy paste the translate folder into media/lua/shared

2) copy paste the AddBuildings folder into your user/zomboid/mods folder

3) backup the file media/lua/client/BuildingsObjects/Isui/ISBuildMenu.lua

4) copy paste ISBuildMenu.lua from the AddBuildings folder into media/lua/client/BuildingsObjects/Isui

5) copy paste ISConcretWall.lua into media/lua/client/BuildingsObjects

6) Activate mod ingame

7) enjoy new build options

 

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I already did that but nothings changed.

 

 

Hmm I'm not too sure what to say then unfortunately. I just downloaded the mod from the site I posted it to, unzipped it to my mods folder, and then started a new game with only that mod enabled and in my starting house I found a metal bat and .22 LR ammo. The textures didn't work right away but apparently you must have to restart the game with a mod already enabled to get it to load textures properly.

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exactly right. in fact it tells you that you have to restart the game to make the mod work.

i've been using the weapon mod as well, go it installed no problem.

 

opened the mod, copied the folder inside, and pasted it into my mod folder. also deleted the example mod folder.

 

then went in game, activated it in the mod menu, clicked save or done, whichever it was, then restarted the game.

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You can add the Mod "AddBuildings 1.0" from PayNo which you find here http://pz-mods.net/other/AddBuildings/ to the list.

 

You can get this mod easily working for build 25. Steps to get it working:

1) copy paste the translate folder into media/lua/shared

2) copy paste the AddBuildings folder into your user/zomboid/mods folder

3) backup the file media/lua/client/BuildingsObjects/Isui/ISBuildMenu.lua

4) copy paste ISBuildMenu.lua from the AddBuildings folder into media/lua/client/BuildingsObjects/Isui

5) copy paste ISConcretWall.lua into media/lua/client/BuildingsObjects

6) Activate mod ingame

7) enjoy new build options

Hi I've followed your steps and activated the mod but ingame I have no new options to build anything other then the original items

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Hey DrHorrible,

 

Just wanted to thank you for your work here, looking at your changes really helped me figure out how to fix a lot of the available mods for 25b, Great Job!

 

A note on the 3d breaking some mods, one problem I found with equippable items, is if you have an item with:

 

WeaponSprite        =    null,

 

it will freeze the game when it is about to equip. If you add an existing weapon sprtie to this entry, the problem is solved.

I also found with the Weapon Swapper Mod (which works for 25b) you can press tab to switch out the weapon and the game continues to work!
 

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I MIGHT have fixed the drip mod,

I THINK I have gotten rid of all the STACK TRACE errors it was throwing up,

but I haven't tested it to see if it is actually working,

and I have never used it before so I am not sure how it works exactly (so what to look for for a functioning mod)

 

I can't upload it for others to test yet, cause all my mods are combined into a single folder... so I need to pullout all the individual components for 1 particular mod.

 

It mostly just involves putting the lua files in the right folders. client, server and shared.

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You can add the Mod "AddBuildings 1.0" from PayNo which you find here http://pz-mods.net/other/AddBuildings/ to the list.

 

You can get this mod easily working for build 25. Steps to get it working:

1) copy paste the translate folder into media/lua/shared

2) copy paste the AddBuildings folder into your user/zomboid/mods folder

3) backup the file media/lua/client/BuildingsObjects/Isui/ISBuildMenu.lua

4) copy paste ISBuildMenu.lua from the AddBuildings folder into media/lua/client/BuildingsObjects/Isui

5) copy paste ISConcretWall.lua into media/lua/client/BuildingsObjects

6) Activate mod ingame

7) enjoy new build options

awesome. it worked!

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Just double-checking, but features such as throwing in Recycle were already broken weren't they? Are the explosives still functional? Some of the things like gassing rooms would be awesome for my 'insane' zombie numbers playthrough in Bedford Falls!

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I have the throwing stuff in recycling sort of working....

 

I can throw stuff usually in a 1 in 5ish ratio... which is pretty useless when faced with lots of scary zombies...

 

Also the 'ammo' doesn't go down properly with thrown stuff and you end up with a sort of perma-equipped throwing weapon.

 

I cannot seem to get any 'range' out of special arrows like fire arrows, I can load and shoot but generally only at my feet.... which is not so good if it sets you foot on fire...

 

I was able to successfully lay a bomb... but I seemed to be the only one to get hurt when it went off, it seemed to be the only moment in my games where zombies weren't running after me!

 

I am not sure about the 'room' bombs, part of the problem is there is a 'failure chance' and not a lot of feed back as to whether something has actually gone off or failed to or if that particular objects code is just broken... (but why would one object work and not another?)

 

As for Tommy guns, I have not really done anything with the sounds part of it yet, In the items script it is set to swingsound supp_2 which is a suppressed shot sound, but it might be that the sound is handled in media\lua\client\Mods\TommyGuns\Reloading\Z_TommyGuns_MoreGuns

 

and the shot sound for it in there is set to something like 'stormy9mm' so maybe if you can find the stormy sounds it might give you an idea of how to change it to point to one of the suppressor sounds instead.

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Just double-checking, but features such as throwing in Recycle were already broken weren't they? Are the explosives still functional? Some of the things like gassing rooms would be awesome for my 'insane' zombie numbers playthrough in Bedford Falls!

i can't get any throwing stuff to work in Recycle Mod. 

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looking at my layout of files for recycling I have:

 

media\lua\client\Recycling\Recycling.lua (plus 10 other files beginning with recycling)

media\lua\client\Recycling\TimedActions\(7 Files beginning with TA)

media\lua\server\Recycling\Recycling.lua

 

I did some fiddling with the content of the files, but from my memory I don't think i changed anyhting that directly affected the throwing mechanic (my main goal was to try and get specialist arrows working with a bow, but still cannot get range out of them)

 

I cannot remember what the moment was that throwing started to work for me (although it still doesn't work very well...)

 

My dream is to get rid of the 'charged throwing system' and just 'hook' the 'effects' into the normal shooting system, so you just point and click like with a gun, but you can have recoverable ammo, fire, explosives, etc.

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hmmm....

 

i don't know.. maybe something needs to be moved to or copied to the shared or server folder in lua...

 

Otherwise I guess it would be more code and something rather complex to make it compatible with MP..

 

I haven't been able to test MP with any of the mods yet as I have had no one to play with!

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Good job,all permisions granted.So throwing is broken in recycling mod heh? Im pretty sure explosions were broken in  20 update or so.Shame on me that i uninstaled PZ and modding tools,Im curious how its works now

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  • 3 weeks later...
  • 2 weeks later...
  • 5 months later...

the links to the mods are dead. can someone that already downloaded the mods reupload them? i really want the RMLockpickingMod and RMUnpackBags

the problem is that this was made for Build 25, as it says in the title.

 

they may not work at all for the newest builds.

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I'm taking off for most of the weekend, but I'll see if I can dig them out and post them on Sunday or early next week. I'm sure I still have them here somewhere. I'm also pretty sure they should work fine with the newer versions. I was using several of them with build 29 and didn't notice any major problems, so unless build 30 threw a major wrench in for mods they should still be ok. If it's something easy I can probably fix it too, but if not then we might be out of luck until someone with more time and skill can get to it.

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