ShyPie Posted July 20, 2024 Posted July 20, 2024 (edited) I was reading through the code to make an update to the farming section of the wiki and realized that one of the functions to signify the progression of a given disease is nonfunctioning. The file media/lua/client/Farming/ISUI/ISFarmingInfo.lua which handles hud elements related to Farming has the function ISFarmingInfo:getDiseaseColor() that due to a coding oversight doesn't fully work. -- we show color of disease with 3 farming skill function ISFarmingInfo:getDiseaseColor(diseaseLvl, index, info) ISFarmingInfo:getWhite(disease_rgb, index); if(CFarmingSystem.instance:getXp(self.character) >= 6 and (info.plant.state ~= "dry" or info.plant.state ~= "rotten" or info.plant.state ~= "destroyed")) then local disease = farming_vegetableconf.calcDisease(diseaseLvl); ISFarmingInfo:getGreen(disease_rgb, index); if(diseaseLvl > 0) then -- orange ISFarmingInfo:getOrange(disease_rgb, index); elseif(disease == -2) then -- red ISFarmingInfo:getRed(disease_rgb, index); end else ISFarmingInfo:getWhite(disease_rgb, index); end end The error is with the line: if(diseaseLvl > 0) For disease to be equal to -2 diseaseLvl already needs to be greater than 60, meaning that the code will never get to the next segment of the code. A simple fix would be doing something like this: if(diseaseLvl > 0 and disease ~= -2) then -- orange I don't know if this is the right spot to put code errors, so please inform me if it is not the case. Edited July 20, 2024 by ShyPie Small typo Hugo Qwerty 1
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