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Posted (edited)

Sometimes I would like to build bases for long term, sometimes I want to live in an RV, and others I want to just carry everything in a backpack and wander around. 

It would be cool if you could add an option in the main menu that let's you chose the character you want to play and load them up in that same world ever other character you have is living in. 

So 

I have 2 characters, 1. Mike (base buliding) 2. Shannon (solo wanderer) and 3. New Character. 

When I go to load the world, I can choose what character I want to load in as. 

 

The world is updated for each character based on the last save file. So you can interact with your base your other character built if you come across it, and the changes will be there when you load your base builder dude.  Say you burnt down a building on your base builder, when you load in as a wanderer you'll see the building burnt down.

 

Deaths are the same, the body and items are there to be found by another character you can play as.

 

Essentially you have have an unlimited amount of play throughs going on at the same time.

 

As for the time of the year, each character should be on their own clock. This would keep a new character from starting when the water and power are already off due to another character already months in. The only thing that is the same across characters is the physical environemnt. 

Edited by MyDolos
More ideas.
Posted (edited)

I'd suggest a dedicated server but since you want every character playing on their own timeline that would be out of the question and somewhat strange I might add. Imagine one chracter deep in winter where no rain is falling but he already got carpentry 7, so easy solution is he builds a lot of rain barrels and a new char jumps into the world in summer where these said rain barrels pop into existence (back in time) and fills them up with water from the still working water pipes or even rain...?

Or another example would be that freshly cooked meals and fresh ingredients travel forward in time?

Edited by getstoopid
Posted

They could do this by changing load order 

 

Pick World -> Pick Character ( Assign Character to unique Multiplayer ID )

 

Multiplayer ID even in single player would make it so a seperate system wouldn't be needed incase multiplayer hosts want to allow it for their game.

 

 

 

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