Jump to content

Recommended Posts

Posted

Bug as described in title. As soon as a model-script uses the same texture and mesh, as another model-script, the game does not use the rotation and offset set in the model-script anymore. It only uses the rotation and offset of the first model placed - if you place another model with different values later, it uses the first models values. 

 

This is 100% a vanilla issue, so please dont banish me into a silent corner, dear mods. You can recreate it in vanilla just by trying to place an opened and a closed umbrella of the same color. I tried working around it in the lua, but cant find a solution myself. So if you smart Indie Stone people have an idea on how to fix this, I would be the happiest person ever to hear it. Thanks in advance <3

  • 4 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...