BillyBoy Posted March 23, 2014 Share Posted March 23, 2014 I hope I'd buy this game, someday. Link to comment Share on other sites More sharing options...
Dr_Cox1911 Posted March 23, 2014 Share Posted March 23, 2014 Will we be able to toggle 3D models in the future releases? I think they're nice and all but I think they just don't fit with game. To me they just look out of place when placed into the zomboid terrain. I much rather use the 2D Isometric models from pre-build 25 You can limit the 3d models to the player model. -- snip -- 3D map? Alright that is a new one. How is the 3D map going to work? (No i am not thinking about a FPS view or third person view)Like the models inside the map are going to be on 3D? lets say the fridge? Or what is the 3D map? Not really a new thing Blasted_Taco. They are talking about this for a while now as you can read here and here for example. Link to comment Share on other sites More sharing options...
DuB Posted March 23, 2014 Share Posted March 23, 2014 no more need for compatibility mode! everythings smooth, though i wonder why zoom doesnt work, it is activated! anyway really nice work, have a clyde Link to comment Share on other sites More sharing options...
lemmy101 Posted March 23, 2014 Author Share Posted March 23, 2014 Will we be able to toggle 3D models in the future releases? I think they're nice and all but I think they just don't fit with game. To me they just look out of place when placed into the zomboid terrain. I much rather use the 2D Isometric models from pre-build 25 You can limit the 3d models to the player model. I'd rather the 2D sprites for the players though, especially since it's what i'll be focusing the majority of my time looking at. I'm really just not a fan of the 3D animations. 2D sprites are holding us back massively as well as consuming over 500 meg of video memory. If we try and retain them for the sake of a small minority who don't like how they look then it'll drag the game down for everyone who wants to have say a ton of sneak animations, extra combat swings, and a whole ton of other stuff that'll make the game a ton better to play and would probably drive the memory requirements up another half a gig by the end. Beside, we're planning to slowly migrate to a 3D map over time too, so I'm afraid you'll just have to get used to it. We had the exact same thing in the switch from 2D hand drawn sprites to 3D rendered sprites, I just find it odd you'd have issue with them considering they are absolutely identical models, both rendered 3D from the exact same 3D model and textures, the only difference being in the old system they were rendered into sprites outside the game, and now they are rendered into sprites inside the game. We could look into some kind of blending options so you can turn off the smoothness and emulate the flicking between sprites, or to remove the dynamic lighting, to better emulate how it used to look, but why you'd want to do this baffles me slightly. 2D zombie option is only remaining because of performance reasons, if we could get rid of them too we would, but they are a lot less costly in memory than the player characters cause they have much fewer anims. 3D map? Alright that is a new one. How is the 3D map going to work? (No i am not thinking about a FPS view or third person view)Like the models inside the map are going to be on 3D? lets say the fridge? Or what is the 3D map? It's not really a new one quite the opposite. It's an old one that got sidetracked in recent months and rendered (no pun intended) lower priority due to EasyPickin's awesome optimizations. http://projectzomboid.com/blog/2013/12/for-the-sake-of-an-unbroken-chain-of-mondoids/ http://projectzomboid.com/blog/2013/09/iso-revolution/ http://projectzomboid.com/blog/2013/09/lighten-up/ The 3D map would be using 3D walls and floors instead of isometric, but would still have isometric tiles (say for more detailed stuff like sofas etc) would remain isometric tiles as billboard polys (since there's a crap ton of them) so the viewport would remain fixed as it is now. And we would slowly start migrating more and more parts of the map to 3D, converting more tiles into 3D objects, until the whole thing was 3D. At which point it would be feasible to consider adding a rotate camera feature. This is a long long term plan but as I say, it's on the roadmap. Link to comment Share on other sites More sharing options...
Dr_Cox1911 Posted March 23, 2014 Share Posted March 23, 2014 no more need for compatibility mode! everythings smooth, though i wonder why zoom doesnt work, it is activated! anyway really nice work, have a clyde AFAIK there is still a comp-mode, but the game detects if it needs to start it. So your game still start with comp enabled and there you can´t zoom. Link to comment Share on other sites More sharing options...
hellsempty Posted March 23, 2014 Share Posted March 23, 2014 no more need for compatibility mode! everythings smooth, though i wonder why zoom doesnt work, it is activated! anyway really nice work, have a clyde Try to disable then re-enable, that got it to work for me in the last build. Link to comment Share on other sites More sharing options...
deprav Posted March 23, 2014 Share Posted March 23, 2014 no more need for compatibility mode! everythings smooth, though i wonder why zoom doesnt work, it is activated! anyway really nice work, have a clyde Try to disable then re-enable, that got it to work for me in the last build. How to ? :3 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted March 23, 2014 Share Posted March 23, 2014 If you needed compatibility mode in a previous life, you'll need to let zoom stay disabled. Link to comment Share on other sites More sharing options...
deprav Posted March 23, 2014 Share Posted March 23, 2014 I'm not even sure I need it ! When I changed to compatibility mod it was for a connection related issue, which appeared to be totally unrelated to compatibility mod, I don't know if it stayed on compatibility mod since then. But I can't seem to be able to zoom so I guess it did.How can we disable and re-enable like said above tho ? Link to comment Share on other sites More sharing options...
deprav Posted March 23, 2014 Share Posted March 23, 2014 Sorry for double post.This bug http://theindiestone.com/forums/index.php/tracker/issue-152-server-crash-with-build-25-v2/is pretty annoying, our server keep crashing over and over. I don't know if it's someone aware of the bug having fun crashing it, or someone who's unaware and tries to keep connecting with the same nickname.Either way we have no way to prevent it Edit : Well we actually have a way to prevent it, we could make it a whitelist server until the issue is fixed. Link to comment Share on other sites More sharing options...
The End Posted March 23, 2014 Share Posted March 23, 2014 My two cents. I think the 3D model looks great. A little odd at first but you get used to it. Play with itfor a couple of hours and then switch back again, and I'm sure the old sprite will feel funny instead.If you want to go 3D all the way that's fine. I can only see benefits in the long run. Are you guys eventhinking real physics, or is that a big no no? The last couple of updates have really lifted my spirit. I'm starting to build up some hype again. Ifyou can pull of the meta-stuff and the NPC-thing soon you will have a solid foundation to stand on.After rain comes the sun. Good job. And thanks. Link to comment Share on other sites More sharing options...
harakka Posted March 23, 2014 Share Posted March 23, 2014 Well we actually have a way to prevent it, we could make it a whitelist server until the issue is fixed.This is the correct solution. Running wide open servers isn't highly recommended currently for a reason. Link to comment Share on other sites More sharing options...
Chazcal10 Posted March 23, 2014 Share Posted March 23, 2014 I need help how do I get build 25v2 on desura? Steam is bugged for me. Link to comment Share on other sites More sharing options...
harakka Posted March 23, 2014 Share Posted March 23, 2014 I need help how do I get build 25v2 on desura? Steam is bugged for me.You don't, only stable builds are published on Desura. If you can't use Steam, you need to wait until one of those turns up. Link to comment Share on other sites More sharing options...
deprav Posted March 23, 2014 Share Posted March 23, 2014 Well we actually have a way to prevent it, we could make it a whitelist server until the issue is fixed.This is the correct solution. Running wide open servers isn't highly recommended currently for a reason. Yep, the owner Eliakoh actually found a judicious solution ! He's using a steam API to make a compromise, anyone can whitelist but you have to bound your steam account. Read more there, he explains in the OP :http://theindiestone.com/forums/index.php/topic/5746-247pvpfrbuild25-first-pzmindescapeeu-open-whitelist/Might even prevent griefing. Link to comment Share on other sites More sharing options...
Slugga Posted March 23, 2014 Share Posted March 23, 2014 Maybe im missing something but boarding up windows no longer gives me carpentry experience. Link to comment Share on other sites More sharing options...
Kurruk Posted March 23, 2014 Share Posted March 23, 2014 Maybe im missing something but boarding up windows no longer gives me carpentry experience.Looks like it's an outcome of that. Link to comment Share on other sites More sharing options...
Slugga Posted March 23, 2014 Share Posted March 23, 2014 I guess so. Link to comment Share on other sites More sharing options...
emiliano0086 Posted March 24, 2014 Share Posted March 24, 2014 hi guys. first let me tell you this game is fuckin awesome, really.Well, let`s go to the point. In this last version, when i start a new game everything seems to be ok until i get to te "this is how you die" screen. After a while i can hear the music, i can hear my character walking, i can hear the wind blowing, etc. I think i could be the new 3D models, but i could be wrong.Anyway, when i open the console i get this message repeated continuously: mar 23, 2014 11:07:50 PM zombie.iso.sprite.IsoSprite renderSEVERE: nulljava.lang.NullPointerException java.lang.NullPointerException at zombie.core.skinnedmodel.ModelManager$ModelSlot.Start(ModelManager.java:406) at zombie.core.skinnedmodel.ModelManager.DoRender(ModelManager.java:106) at zombie.core.textures.TextureDraw.run(TextureDraw.java:308) at zombie.core.SpriteRenderer$RingBuffer$StateRun.render(SpriteRenderer.java:554) at zombie.core.SpriteRenderer$RingBuffer.render(SpriteRenderer.java:512) at zombie.core.SpriteRenderer$RingBuffer.add(SpriteRenderer.java:224) at zombie.core.SpriteRenderer.build(SpriteRenderer.java:970) at zombie.core.SpriteRenderer.postRender(SpriteRenderer.java:1002) at zombie.core.opengl.RenderThread$1.run(RenderThread.java:101) at java.lang.Thread.run(Thread.java:724) can anyone help?Thanks! Link to comment Share on other sites More sharing options...
EasyPickins Posted March 24, 2014 Share Posted March 24, 2014 hi guys. first let me tell you this game is fuckin awesome, really.Well, let`s go to the point. In this last version, when i start a new game everything seems to be ok until i get to te "this is how you die" screen. After a while i can hear the music, i can hear my character walking, i can hear the wind blowing, etc. I think i could be the new 3D models, but i could be wrong.Anyway, when i open the console i get this message repeated continuously: mar 23, 2014 11:07:50 PM zombie.iso.sprite.IsoSprite renderSEVERE: nulljava.lang.NullPointerException java.lang.NullPointerException at zombie.core.skinnedmodel.ModelManager$ModelSlot.Start(ModelManager.java:406) at zombie.core.skinnedmodel.ModelManager.DoRender(ModelManager.java:106) at zombie.core.textures.TextureDraw.run(TextureDraw.java:308) at zombie.core.SpriteRenderer$RingBuffer$StateRun.render(SpriteRenderer.java:554) at zombie.core.SpriteRenderer$RingBuffer.render(SpriteRenderer.java:512) at zombie.core.SpriteRenderer$RingBuffer.add(SpriteRenderer.java:224) at zombie.core.SpriteRenderer.build(SpriteRenderer.java:970) at zombie.core.SpriteRenderer.postRender(SpriteRenderer.java:1002) at zombie.core.opengl.RenderThread$1.run(RenderThread.java:101) at java.lang.Thread.run(Thread.java:724)can anyone help?Thanks! This error seems to be caused by offscreen textures not working on your computer. It's the same reason zoom is disabled for some people. Assuming you are on Windows, could you extract this ZIP file into the ProjectZomboid directory, and try running the game by double-clicking ARB_FBO.bat? This is a test to see if using newer OpenGL calls helps anything.ARB_FBO.zip Link to comment Share on other sites More sharing options...
silents429 Posted March 24, 2014 Share Posted March 24, 2014 So. Got the build. Started a survival (This is after completely reinstalling the game)And well. Crashes.Basically the loading screen literally takes 3x longer then it used too, and when the game starts it shows the game and the whole game shuts down on itself, with no error given. Would someone inform me where the error log is or whatever, so I may help resolve this ;-; Link to comment Share on other sites More sharing options...
EnigmaGrey Posted March 24, 2014 Share Posted March 24, 2014 It's in %username%\zomboid, called console.txt. Paste its contents to PasteBin.com and link it here. Link to comment Share on other sites More sharing options...
silents429 Posted March 24, 2014 Share Posted March 24, 2014 http://pastebin.com/Ry9qD6eMLike this?Also compatibility mode doesn't work either ;-; Link to comment Share on other sites More sharing options...
EnigmaGrey Posted March 24, 2014 Share Posted March 24, 2014 Delete the contents of %username%\zomboid (backup your saves, if they're precious) and try again. Link to comment Share on other sites More sharing options...
silents429 Posted March 24, 2014 Share Posted March 24, 2014 No change http://pastebin.com/M1RYecSz Link to comment Share on other sites More sharing options...
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