MadDan Posted March 21, 2014 Share Posted March 21, 2014 Were the characters always swinging from their left or is it changed? I swear I've never noticed this before. I have a few bugs which I must post also, This image is after jumping out of a bathroom upstairs in a house, taking no damage and the game then crashing. The specs are; OS: Windows 7 32 Bit CPU: Core2Quad Q8300 @2.5Ghz | GPU: AMD Radeon HD 6670 GDDR 3 | RAM: 4GB | Resolution: 1680 x 1050. I don't think they matter but who knows. Link to comment Share on other sites More sharing options...
Kurruk Posted March 21, 2014 Share Posted March 21, 2014 Were the characters always swinging from their left or is it changed? I swear I've never noticed this before. I have a few bugs which I must post also, This image is after jumping out of a bathroom upstairs in a house, taking no damage and the game then crashing. The specs are; OS: Windows 7 32 Bit CPU: Core2Quad Q8300 @2.5Ghz | GPU: AMD Radeon HD 6670 GDDR 3 | RAM: 4GB | Resolution: 1680 x 1050. I don't think they matter but who knows.Check the users folder->zomboid for console.txt and add in to the bug report (might reveal an issue). Link to comment Share on other sites More sharing options...
Dymarob Posted March 21, 2014 Share Posted March 21, 2014 The 3D models almost give the game a new art style. I like it! I messed around in Last Stand to get a good feel quickly. The framerate was so smooth.....at first. then the corpses piled up XD. That's to be expected, though. I'm pretty sure it's not because of the models. I kept messing with the settings to improve the framerate and switching to sprites didn't do any improvement, and if anything, the sprites made the FPS worse. Short story shorter: The 3D models are awesome! Good work IndieStone! The lighting is such an improvement too. I mean, damn. The line of sight is like 1:1 with the mouse now. And those animations....mmm. (really, all I can think to say is "mmm"? I'm running out of compliments. So little words, so much to say.) Is it just me, or do characters turn slower now? Not that it's a huge deal or nothing, just wondering. Link to comment Share on other sites More sharing options...
Kurruk Posted March 22, 2014 Share Posted March 22, 2014 The lighting is such an improvement too. I mean, damn. The line of sight is like 1:1 with the mouse now. And those animations....mmm. (really, all I can think to say is "mmm"? I'm running out of compliments. So little words, so much to say.) Is it just me, or do characters turn slower now? Not that it's a huge deal or nothing, just wondering.Yes they do - so that you won't spin around and have 360 FOV - think it was reserved to one of the perks. Link to comment Share on other sites More sharing options...
Anvilman6 Posted March 22, 2014 Share Posted March 22, 2014 Lemmy, you have made my day. Though it was odd when Steam updated, launched game and SUDDENLY 3 DIMENSIONS OF CHARACTER MODEL. Awesome update TIS, keep it up! Link to comment Share on other sites More sharing options...
moreus Posted March 22, 2014 Share Posted March 22, 2014 moving with knife cut some head? xD I do not understand, what is your native language? Or could you perhaps rephrase? Polish... When you move and stop moving with knife while sneaking there is collision knife with your head Link to comment Share on other sites More sharing options...
Thirteen Posted March 22, 2014 Share Posted March 22, 2014 Woah loaded in to new build then! WOW smooth FPS, fantastic work devs. Definately an improved experience! Link to comment Share on other sites More sharing options...
XxBarakaxX Posted March 22, 2014 Share Posted March 22, 2014 I've tried the iwillbackupmasyve and 25a. But have no 3D model´s.What im doing wrong ?Or do I have to set something in the options? i update again (set back to 25a and than again to iwillbackupmysave)and now i have the settings Link to comment Share on other sites More sharing options...
z0rgmeister Posted March 22, 2014 Share Posted March 22, 2014 YAY! Wonky legs!Now seriously! Yay! 3d anims! Link to comment Share on other sites More sharing options...
Wolfen Posted March 22, 2014 Share Posted March 22, 2014 WAit this is on the build 25a?I've been playing that and I have no 3d models Link to comment Share on other sites More sharing options...
syfy Posted March 22, 2014 Share Posted March 22, 2014 no, build 25a is the old build, will let you continue the saves you had been playing. the IWBUMS branch is the new one with 3D Link to comment Share on other sites More sharing options...
Ledron Posted March 22, 2014 Share Posted March 22, 2014 (edited) I can't seem to get the server settings to save for me at all, I go to the folder it tells me to (Project Zomboid one), and it brings the "Pick your folder" screen right up again, unless it's supposed to do that. I tried in the Project Zomboid folder in my user list, and in steam.It worked for me when I chose the output folder under settings first, instead of when it prompted me to after saving. How do you choose the output folder, because I can't see a spot on where to find that. Whoops, may have found it... Edited March 22, 2014 by Ledron Link to comment Share on other sites More sharing options...
President Rattlehead Posted March 22, 2014 Share Posted March 22, 2014 I am having an issue with loading, it comes up with the usual loading screen for SP but when I check what is happening with the coding it just repeats itself and refuses to load visual, I can hear the music you hear upon first loading into the game but that is it. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted March 22, 2014 Share Posted March 22, 2014 Mind posting the console.txt output on PasteBin.com and linking it here? You'll find it in %username%\zomboid Link to comment Share on other sites More sharing options...
lemmy101 Posted March 22, 2014 Author Share Posted March 22, 2014 Made another quick release, which fixes a whole bunch of issues, and includes a big farming overhaul for multiplayer. Recommended you get it before continuing as there is the potential for save errors in the last build. Link to comment Share on other sites More sharing options...
syfy Posted March 22, 2014 Share Posted March 22, 2014 strange, when i try to run OBS to try streaming some game play, PZ shuts down immediately. is this new version maybe CPU intensive? can anyone test this, see if they run into this? Link to comment Share on other sites More sharing options...
EnigmaGrey Posted March 22, 2014 Share Posted March 22, 2014 Might want to read the IWBMS conditions again -- no Streaming without express permission. =/ Link to comment Share on other sites More sharing options...
Spaniard Posted March 22, 2014 Share Posted March 22, 2014 HOW DO I GET THIS? http://theindiestone.com/forums/index.php/topic/4183-iwbms-the-i-will-backup-my-save-branch/PERMISSION TO VIDEO / STREAM GRANTED AS LONG AS YOU MAKE SURE THE BUILD SEEMS STABLE BEFORE YOU DO. Would be nice to show off the 3D dudes and dudettes.Permission has been granted already if you check the OP. . . . . . :/ Link to comment Share on other sites More sharing options...
Thirteen Posted March 22, 2014 Share Posted March 22, 2014 Also just to add, before i couldnt launch PJ from steam, i had to open and run 32bit executable. This update has now allowed me to run PJ straight from steam. Link to comment Share on other sites More sharing options...
syfy Posted March 22, 2014 Share Posted March 22, 2014 well, running task manager showed me what may be my problem, i only have 4GB of memory. between the game and back ground processes, i am averaging 2.95 GB in use. i just don't have the power to do what i want to do. YET my CPU, an older amd phenom II x4 955 @3.2 ghz only averages around 33%, all cores active when zoomed in. zoomed out, with zombies around, i hit a peak so far of 63% Link to comment Share on other sites More sharing options...
ExcentriCreation Posted March 22, 2014 Share Posted March 22, 2014 Models look great, everything I was expecting & more Nothing, really, to report that hasn't already been said. Though I did notice that some of the animations are wrong/not implemented yet. When walking, while aiming, knives are held behind their heads like 2H weapons & while standing still, without aiming, knives are held across the body with the offhand curled as if holding a 2H weapon. Forgive me if I'm getting ahead of myself, but, am I to assume that your "3d models" are the output from an export script for Max/Blender? (I only really have experience with .OBJ, .NIF & .X) If so, any chance of us getting a look at it? Again, sorry to ask so soon but I'm kinda anxious to have a go at modding with them Gammlernoob 1 Link to comment Share on other sites More sharing options...
Gammlernoob Posted March 22, 2014 Share Posted March 22, 2014 The zombies are still in the old model system , are they ? Link to comment Share on other sites More sharing options...
nasKo Posted March 22, 2014 Share Posted March 22, 2014 The zombies are still in the old model system , are they ?Depends on your settings in the options.Player + X or all. Gammlernoob 1 Link to comment Share on other sites More sharing options...
Lussian Posted March 22, 2014 Share Posted March 22, 2014 Well this farming overhaul seems to have done something to the rain collectors, since they aint collecting rain.Although the rain is properly watering ma crops now. Gettin this spammed in the console window when it's raining. receiveObjectModData: sq is null or index is invalid x,y,x=11615,9306,0 repeated with different cords depending on where i*ve played the collectors. Link to comment Share on other sites More sharing options...
lemmy101 Posted March 22, 2014 Author Share Posted March 22, 2014 We'll get this fixed Models look great, everything I was expecting & more Nothing, really, to report that hasn't already been said. Though I did notice that some of the animations are wrong/not implemented yet. When walking, while aiming, knives are held behind their heads like 2H weapons & while standing still, without aiming, knives are held across the body with the offhand curled as if holding a 2H weapon. Forgive me if I'm getting ahead of myself, but, am I to assume that your "3d models" are the output from an export script for Max/Blender? (I only really have experience with .OBJ, .NIF & .X) If so, any chance of us getting a look at it? Again, sorry to ask so soon but I'm kinda anxious to have a go at modding with them We'll release the tools in good time. It's not an exporter from max/blender, but rather the tool loads in .x files and converts them to our format. Therefore there are .x exporters available for practically any modelling package you could think of. In the meantime concentrate on getting a good .x exporter for whatever modeller you use and you'll be raring to go. well, running task manager showed me what may be my problem, i only have 4GB of memory. between the game and back ground processes, i am averaging 2.95 GB in use. i just don't have the power to do what i want to do. YET my CPU, an older amd phenom II x4 955 @3.2 ghz only averages around 33%, all cores active when zoomed in. zoomed out, with zombies around, i hit a peak so far of 63% We're planning on removing all the player sprites, assuming that we have 100% compatibility, and this should help this situation a great deal. Chances are the particular GPU on your 4GB PC shadows its video ram on the system memory. Link to comment Share on other sites More sharing options...
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