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Binoculars


Nero

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Binoculars are useful in FPP, not so much with ISO. You are still able to zoom out pretty far , when in attack/sneak mode you can even have your character off-centre allowing for even greater visibility distance. For planning in-game maps will be better IMHO.

 

It potentially would be possible to zoom out even further and blur out anything outside of cone of view (and FOV?), but that will be hard considering streamed map and 32bit application, not to mention probably kill most of PCs ;-)

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Binoculars are useful in FPP, not so much with ISO. You are still able to zoom out pretty far , when in attack/sneak mode you can even have your character off-centre allowing for even greater visibility distance. For planning in-game maps will be better IMHO.

 

It potentially would be possible to zoom out even further and blur out anything outside of cone of view (and FOV?), but that will be hard considering streamed map and 32bit application, not to mention probably kill most of PCs ;-)

 

This would fit for the binoculars :) . So if you have none (or no rifle with scope) you can't  "attack/stealth"zoom anymore.

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Binoculars are useful in FPP, not so much with ISO. You are still able to zoom out pretty far , when in attack/sneak mode you can even have your character off-centre allowing for even greater visibility distance. For planning in-game maps will be better IMHO.

 

It potentially would be possible to zoom out even further and blur out anything outside of cone of view (and FOV?), but that will be hard considering streamed map and 32bit application, not to mention probably kill most of PCs ;-)

 

This would fit for the binoculars :) . So if you have none (or no rifle with scope) you can't  "attack/stealth"zoom anymore.

 

Good idea. I always found it odd how your character could throw his vision way down the road or far away from himself without any tools (like binoculars). Must be using his innate scrying powers to watch the horde far down the main road.

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  • 1 month later...

Binoculars are useful in FPP, not so much with ISO. You are still able to zoom out pretty far , when in attack/sneak mode you can even have your character off-centre allowing for even greater visibility distance. For planning in-game maps will be better IMHO.

 

It potentially would be possible to zoom out even further and blur out anything outside of cone of view (and FOV?), but that will be hard considering streamed map and 32bit application, not to mention probably kill most of PCs ;-)

 

Not everyone has the benefit of zomming out or a high resolution.

 

My Laptop has to run the game on 800x600 no Zoom, for optimal FPS, otherwise there's stuttering.

 

 

So binoculars is pretty realistic and a good idea. Be able to "Scout" ahead.

Maybe there should be a distance benefit if using binoculars from a 2nd or higher story.

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Binoculars are useful in FPP, not so much with ISO. You are still able to zoom out pretty far , when in attack/sneak mode you can even have your character off-centre allowing for even greater visibility distance. For planning in-game maps will be better IMHO.

 

It potentially would be possible to zoom out even further and blur out anything outside of cone of view (and FOV?), but that will be hard considering streamed map and 32bit application, not to mention probably kill most of PCs ;-)

 

Not everyone has the benefit of zomming out or a high resolution.

 

My Laptop has to run the game on 800x600 no Zoom, for optimal FPS, otherwise there's stuttering.

 

 

So binoculars is pretty realistic and a good idea. Be able to "Scout" ahead.

Maybe there should be a distance benefit if using binoculars from a 2nd or higher story.

 

I agree man +1

 

And 800x600 must be painful lol ^^

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Well no, but that's already implemented. common sense, if a zombie comes behind you you cant see it, also if youre watching far away you cant see your player, so if there is any immediate danger you're probably missing it.

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