jackknicholson Posted June 10, 2014 Share Posted June 10, 2014 This might sound silly, but did you extract the files in project zomboid main folder or in a particular folder? Link to comment Share on other sites More sharing options...
SilentThunder Posted June 13, 2014 Share Posted June 13, 2014 I actually made some spawnpoints so now I can spawn in Dreadwood. If someone needs the files - I can upload them here That would be appreciated Or if someone else sees this and has any spawn points setup.. Link to comment Share on other sites More sharing options...
Kidlonewolf Posted June 18, 2014 Share Posted June 18, 2014 So this isn't compatible with bedford falls yet? Link to comment Share on other sites More sharing options...
956Texas Posted June 19, 2014 Share Posted June 19, 2014 Hows the map so far guys/girls? Sorry i been working in the oil fields and havent had a chance to build more buildings. Link to comment Share on other sites More sharing options...
Sirenis Posted June 21, 2014 Share Posted June 21, 2014 technically, they are in different areas of the map with Dreadwood being roughly north by northwest of muldraugh, and bedford southeast of muldraugh, so they don't occupy the same cells. dreadwood is down this road http://pzmap.crash-override.net/#0.6790943116849754,0.17888720878089778,46.005119909369675bedford is at the end of this road http://pzmap.crash-override.net/#0.5395809109453535,0.33048307887151246,10.6993205379072 we may just have to wait for the Mega Map Mod to come out before we have both maps in addition to the vanilla map Hey, don't post inaccurate links. The first one isn't anywhere near how to get to Dreadwood. Link to comment Share on other sites More sharing options...
Kidlonewolf Posted June 21, 2014 Share Posted June 21, 2014 technically, they are in different areas of the map with Dreadwood being roughly north by northwest of muldraugh, and bedford southeast of muldraugh, so they don't occupy the same cells. dreadwood is down this road http://pzmap.crash-override.net/#0.6790943116849754,0.17888720878089778,46.005119909369675bedford is at the end of this road http://pzmap.crash-override.net/#0.5395809109453535,0.33048307887151246,10.6993205379072 we may just have to wait for the Mega Map Mod to come out before we have both maps in addition to the vanilla map Hey, don't post inaccurate links. The first one isn't anywhere near how to get to Dreadwood. Those link were accurate at the time of the post, but since the new map update of build 27 all old links for the project zomboid map project will be inaccurate. Link to comment Share on other sites More sharing options...
syfy Posted June 21, 2014 Share Posted June 21, 2014 technically, they are in different areas of the map with Dreadwood being roughly north by northwest of muldraugh, and bedford southeast of muldraugh, so they don't occupy the same cells. dreadwood is down this road http://pzmap.crash-override.net/#0.6790943116849754,0.17888720878089778,46.005119909369675bedford is at the end of this road http://pzmap.crash-override.net/#0.5395809109453535,0.33048307887151246,10.6993205379072 we may just have to wait for the Mega Map Mod to come out before we have both maps in addition to the vanilla map Hey, don't post inaccurate links. The first one isn't anywhere near how to get to Dreadwood. Those link were accurate at the time of the post, but since the new map update of build 27 all old links for the project zomboid map project will be inaccurate. oh wow, i had no idea that had changed so much. to update, Bedford is on this road http://pzmap.crash-override.net/#0.45937420766439735,0.2702261014013426,26.623333280885237 and Dreadwood is on this road http://pzmap.crash-override.net/?#0.5350482510782852,0.13421617664693203,15.407021574586361 Kidlonewolf 1 Link to comment Share on other sites More sharing options...
Kidlonewolf Posted June 21, 2014 Share Posted June 21, 2014 technically, they are in different areas of the map with Dreadwood being roughly north by northwest of muldraugh, and bedford southeast of muldraugh, so they don't occupy the same cells. dreadwood is down this road http://pzmap.crash-override.net/#0.6790943116849754,0.17888720878089778,46.005119909369675bedford is at the end of this road http://pzmap.crash-override.net/#0.5395809109453535,0.33048307887151246,10.6993205379072 we may just have to wait for the Mega Map Mod to come out before we have both maps in addition to the vanilla map Hey, don't post inaccurate links. The first one isn't anywhere near how to get to Dreadwood. Those link were accurate at the time of the post, but since the new map update of build 27 all old links for the project zomboid map project will be inaccurate. oh wow, i had no idea that had changed so much. to update, Bedford is on this road http://pzmap.crash-override.net/#0.45937420766439735,0.2702261014013426,26.623333280885237 and Dreadwood is on this road http://pzmap.crash-override.net/?#0.5350482510782852,0.13421617664693203,15.407021574586361 The Bedford link for the road is good, maybe put the Dreadwood link closer to the end of the road so people don't get confused Link to comment Share on other sites More sharing options...
syfy Posted June 22, 2014 Share Posted June 22, 2014 technically, they are in different areas of the map with Dreadwood being roughly north by northwest of muldraugh, and bedford southeast of muldraugh, so they don't occupy the same cells. dreadwood is down this road http://pzmap.crash-override.net/#0.6790943116849754,0.17888720878089778,46.005119909369675bedford is at the end of this road http://pzmap.crash-override.net/#0.5395809109453535,0.33048307887151246,10.6993205379072 we may just have to wait for the Mega Map Mod to come out before we have both maps in addition to the vanilla map Hey, don't post inaccurate links. The first one isn't anywhere near how to get to Dreadwood. Those link were accurate at the time of the post, but since the new map update of build 27 all old links for the project zomboid map project will be inaccurate. oh wow, i had no idea that had changed so much. to update, Bedford is on this road http://pzmap.crash-override.net/#0.45937420766439735,0.2702261014013426,26.623333280885237 and Dreadwood is on this road http://pzmap.crash-override.net/?#0.5350482510782852,0.13421617664693203,15.407021574586361 The Dedford link for the road is good, maybe put the Dreadwood link closer to the end of the road so people don't get confused i gave the relevant road, and a landmark for people to recognize. Link to comment Share on other sites More sharing options...
Kidlonewolf Posted June 22, 2014 Share Posted June 22, 2014 i gave the relevant road, and a landmark for people to recognize.Yes, but a lot of people might not be sure which way to go (left or right). Link to comment Share on other sites More sharing options...
syfy Posted June 22, 2014 Share Posted June 22, 2014 i gave the relevant road, and a landmark for people to recognize.Yes, but a lot of people might not be sure which way to go (left or right). hence the landmark. left or right may depend on which direction they are coming from.it's pretty easy to tell that is NOT the Spiffos on that corner. and quite honestly, i am not sure just how far down the road you walk before you enter the new map. so i cannot give exact coordinates for that, even though i am currently playing this map myself. if you don't like my link, make one yourself instead of arguing with me about this. Dr_Cox1911 1 Link to comment Share on other sites More sharing options...
Azrael90 Posted June 26, 2014 Share Posted June 26, 2014 It tooks me 1 hours to find it. But here's a tip for stoned people: If you still have problems, or you are really smart, here a detailed map: Link to comment Share on other sites More sharing options...
ApolloDiaspora Posted June 27, 2014 Share Posted June 27, 2014 "Wipe Here" Welp, at least we know what to use the map for in the future Link to comment Share on other sites More sharing options...
Azrael90 Posted June 27, 2014 Share Posted June 27, 2014 It may be a bug. So that's the mansion. From the inside I can pass trought the windows corner and go outside.Not a big deal, just passing informations. Link to comment Share on other sites More sharing options...
vulkeknight Posted July 3, 2014 Share Posted July 3, 2014 I'm sorry if I haven't seen this but would you mind please explaining how to get it to work? People (like me) who are complete amatures to modding who want to and can with a little help would greatly appreciate it. Thank you Link to comment Share on other sites More sharing options...
yamerate Posted July 5, 2014 Share Posted July 5, 2014 Go to your project zomboid folder, open media, open maps, open Muldraugh KY, drag all downloaded files into this folder. A warning will pop-up asking you if you want to replace the files with the same name. Press yes. Now start a new save and run to the city and have fun^^ Btw, there is alot of glitches so i recommend that you stay away from the prison, even if this is one of the coolest buildings in the game except the mall. Link to comment Share on other sites More sharing options...
TehSorcus Posted July 5, 2014 Share Posted July 5, 2014 Sorry for asking a retarded question that most people think i am a retard for asking so, but how do I download this map, as in how do I get to the folder I need to get to in order to get this map? :/For some reason I cannot find the Zomboid folder, so if anyone can help me with that :/ I saw what yamerate said but I cannot find the zomboid folder itself. Link to comment Share on other sites More sharing options...
Anvilman6 Posted July 7, 2014 Share Posted July 7, 2014 This map is excellent! Keep up the good work! 956Texas 1 Link to comment Share on other sites More sharing options...
956Texas Posted July 9, 2014 Share Posted July 9, 2014 if anyone has a server running with bedfordfalls and dreadwood, please invite me,, i been wanting to play with a group of serious players, who want to survive using team work... thanks and im glad alot of you are having fun using the map....shout out to Pridelost,, i havent heard of him in a while....take care guys and pm me the invitation !!! Link to comment Share on other sites More sharing options...
RGillespie94 Posted July 28, 2014 Share Posted July 28, 2014 Does this work on Build 27? And how to I get to Dreadwood? Link to comment Share on other sites More sharing options...
blindcoder Posted August 1, 2014 Share Posted August 1, 2014 So, apparently the 1.7 zip file I had didn't match the one on download here. So I just UPDATED the map project with the last Dreadwood 1.7 release: http://pzmap.crash-override.net/?desc=Dreadwood Link to comment Share on other sites More sharing options...
noxiousd Posted August 4, 2014 Share Posted August 4, 2014 Any chance of getting this added to the official map? Fantastic work! 956Texas 1 Link to comment Share on other sites More sharing options...
Pridelost Posted August 11, 2014 Author Share Posted August 11, 2014 Well, hello and sorry for the lengthy absence. Beginning of the summer left me with a virus ridden computer and some real-life complications that caused me to drop off the map. I wanted to speak up and say I'm undecided weather or not I'll continue work on Dreadwood or not. I'd really like to but when I retrieved my backups and re installed the map editor all of my tiles on the map are "???" as well as in the tile viewer. In Tilezed I can get the house to pop up but the terrain and all its detail is a mess of "???". I believe its a matter of where my tiles are located but I cant seem to find their directory path in the editor and don't get why its any different than when I installed it before my computers restoration. I'm also contemplating completely restarting it from scratch if I can get the editor to work. When I started the project I was learning the editor as I went and thus had a lot of rookie mistakes (mainly layers). If I was to re-do the map it'd space our the residential area and make it a little further away from the more urbanized area. A tad lengthy but ultimately I apologies for my lack of effort on this project. Thanks guys blindcoder, Dr_Cox1911, CalamansiRazgriz and 1 other 4 Link to comment Share on other sites More sharing options...
Dr_Cox1911 Posted August 11, 2014 Share Posted August 11, 2014 Pridelost is back! About your editor problems: Did you follow the steps in the green box in this post? Link to comment Share on other sites More sharing options...
hemebond Posted August 13, 2014 Share Posted August 13, 2014 Question for the author: are the ladders supposed to work? Link to comment Share on other sites More sharing options...
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