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WehrmachtBear

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LOCATE & RETRIEVE

 

[Mission Briefing]

You have volunteered yourself along with a few other highly trained military specialists to partake in a high profile mission inside the borders of Muldraugh and West Point. Intel has picked up radio transmission from a survivor who is currently residing in the area and it is believed that he may have valuable information about the cause of the outbreak, and possibly a cure. High Command wants to know what valuable information the survivor might have with him.

You are part of a team of six and will be tasked to locate this subject and retrieve whatever intel you can from him.

 

Your team will be equipped with standard issued military weapons and supplies to last the mission.

 

This will be your LZ:

http://pzmap.crash-override.net/#0.42863101501996003,0.2543507596951004,43.55167394468705

 

The subject is believed to be residing in one of the houses in this neighbourhood:
http://pzmap.crash-override.net/#0.766620258549478,0.11292167471808181,57.6

 

This will be your Evac Point:

http://pzmap.crash-override.net/#0.8337731548251228,0.15508784708841894,87.1033478893741

 

GameMode Settings

 

[Population Options]
Zombies: Insane

Zombie Distribution: Urban Focused

 

[Time Options]

Day Length: 2 Hours

Start Time: 6 AM

 

[Zombie Lore]

Speed: Sprinters

Infection Mortality: 1 Min

Sight: Eagle

Hearing: Poor

Smell: Bloodhound

 

"..Tell High Command that we have a problem. We lost contact with the squad this evening. Before communications were cut off Intel picked up transmission from an external source, and heard what sounded like another heli through one of the squad's radio. The squad leader couldn't radio us time but we heard gunshots. As much as I doubt it, I think that High Command aren't the only ones who want that intel."

 

Note:

I feel that the heli flying around every once in a while in Single Player Mode should have it's own seperate storyline to add more flavour to the whole experience. With the addition of NPCs and meta-events, blurring the lines of Multiplayer and Singleplayer Game Mode can further enhance gaming experience. Having NPCs be busy with their own quests and missions will add more life into the game, and make the player feel more connected and involved with NPCs, game elements and most importantly, the map. As of now, players can "win" the game by barricading and farming enough food. Any decision to move to another location on the map might just be for the sake of making a new safehouse, getting a few supplies or to go zombie hunting.

 

What if NPCs have quests of their own that require them to go far and beyond to retrieve something of rare occurence? "Should I follow them? They're friendly, and they said they were going to retrieve a truckload of water supplies.", "No these are hostile NPCs. But If I get there first, I might be able to find some parts to make a working generator!", "From Mudraugh to West Point?! To get that nifty handgun with extended magazine?! Hell yeah! But I have to get there first before the NPCs get there, or maybe i could follow them and have a better chance of survival, and kill them when I get my hands on that gun."

 

NPCs from helis could act as Search Teams or even RESIDENT EVIL-esque extermination squads moving in small squadrons. This event might help or hinder the player in trying to make the decision as to whether they might want to hunt for the landing heli or hide from it, since zombies would be rushing there as well. If NPCs from the heli are friendly, you might get supplies be allowed to trade, get medical treatment or given a short term cure if you were infected at the time. And if not you might be hunted down, or forced to take a dose of the infection and left to die. This further evolves the game and forces the player to make more decisions that might alter their experience in the game. Squadrons might destroy your safehouse, so it will add more tense situations, where players might not want their character to sleep just because they're afraid an extermination squad might come barging in. Or they might be forced to move to and rebuild a new safehouse because their last safehouse was raided.

 

Singleplayer Mode will be a very different experience when you have to keep on your toes with zombies on one side, and extermination squads killing everything in sight as part of a "cleansing run". They might be friendly, or hostile. A whole other Multiplayer game with this Game Mode, in a whole other Multiplayer game, all in one server is also possible. Well, that last one might be a little too ambitious.

 

I hope you like the idea. Tell me what you think. Many thanks for taking the time to read, and happy hunting.

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Any kind of cure has already been a big NO from the dev team

 

military camps and (hostile) soldiers are confirmed

 

Having an extraction zone implies you could get back out of the city and live, also a big no. Even if you hole up in your safehouse with a walled in garden it just takes one scratch to kill you.

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Any kind of cure has already been a big NO from the dev team

 

military camps and (hostile) soldiers are confirmed

 

Having an extraction zone implies you could get back out of the city and live, also a big no. Even if you hole up in your safehouse with a walled in garden it just takes one scratch to kill you.

 

Not a total cure, but medicine to stave of it's effects for maybe about a day or two. Plus the Extraction Zone is only for that particular Game Mode; more like a short mission I could say.

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Any kind of cure has already been a big NO from the dev team

 

military camps and (hostile) soldiers are confirmed

 

Having an extraction zone implies you could get back out of the city and live, also a big no. Even if you hole up in your safehouse with a walled in garden it just takes one scratch to kill you.

 

Not a total cure, but medicine to stave of it's effects for maybe about a day or two. Plus the Extraction Zone is only for that particular Game Mode; more like a short mission I could say.

 

I don't think they would have a problem with a stopgap between infection and death (since staying well fed does this for a bit atm) so that could probably work

 

maybe you get the target extracted on one helicopter, you get in another, and it crashes, stranding you in the city and turning your mini mission guy into a sandbox character.

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I like this idea, a lot more thought out than what I had in mind.

Mines was, 3 teams start in the outskirts of Raccoon City, they must then make their way through the urban concrete jungle that is Raccoon City, to get across the Circular River and into Arklay Forest Mountains. Hidden there will be The Hive.

The first team to make it to the hive, and retrieve the samples of the T,G and anti-virus and reach their extraction zone wins.

It's more intended to be a multiplayer team based mission that would take a few hours depending on settings. You can get scored on lives used, enemies killed and vials retrieved.

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I like this idea, a lot more thought out than what I had in mind.

Mines was, 3 teams start in the outskirts of Raccoon City, they must then make their way through the urban concrete jungle that is Raccoon City, to get across the Circular River and into Arklay Forest Mountains. Hidden there will be The Hive.

The first team to make it to the hive, and retrieve the samples of the T,G and anti-virus and reach their extraction zone wins.

It's more intended to be a multiplayer team based mission that would take a few hours depending on settings. You can get scored on lives used, enemies killed and vials retrieved.

 

If this Game Mode is not merged into other Game Modes, yes, it might turn out good as well. More like a 1 hour long game meant for the challenge and teamwork, rather than just a sandbox survival. Much like Last Stand Mode.

 

And if having your character live in the end is a problem, because they won, and got extracted first, the storyline can be changed that the team will be killed by the people on the heli because they only wanted the intel/ vial. So in the end, "THIS IS HOW YOU DIED."

 

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Well in the end Raccoon City was destroyed by a bomb, so maybe have something that kills everyone in the city at X time

 

Yes I like that idea too. But we'll have to keep within the borders of what the developers don't want at the moment. Nukes are on their "no list". I don't know if they'll allow that even if this is a Mode by itself, but the idea could work out in a Mod.

 

As of now, my suggestion in the first post is to either have a new standalone Game Mode, much like Last Stand, or it could be implemented in Singleplayer or Multiplayer Mode. But most definitely not a Mod not meant for the main game experience.

 

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Maybe a simple military mission outside of the sandbox where it takes place in the initial apocalypse where the military is 'seeking surviviors' and evacuating them.

 

But then during the process, your orders changes to 'eliminate all surviviors' and you must deal with killing npcs as per orders.

Then you realize that you and your units are merely scapegoats, as there is no evac helicopter coming to pick you up, and from what point you choose how to proceed with the game... Fight against the military and die, or try to last as long as you can with your unit and other survivors in the game, possibly dealing with armed civilians, limited ammunition, food, and medication, as you try to control whatever's left of your unit in a rural outbreak.

 

You start off with decent amount of ammunition, basic rations, and such, but you also start off with no tools other than firearms and the basic necessity. Dropped off in the middle of nowhere and you must follow orders. Your end would either be by the zombies, the military, the psycopaths (who knows when one of the npcs you save would backstab ya), and the environment.

 

You don't even need to go 'military', what if it's homeland defense kind of role where you are just armed with basic weapons, not high powered ones?

 

A pistol with a box of ammo (30 rounds?).

A shotgun or a hunting rifle, with limited ammo (12/20 rounds?).

A little bit of ration.

And your basic bulletvest.

 

Heck if you want you can make it roleplay from a police officer's point of view rather than any higher level roles like military and such.

 

Basically starting off with gun, the first thing a person would do when facing a horde is fire a gun, which is a bad idea... So it's sort of the theme "do you really want to use a gun or not?".

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Pretty much of this thread is basically a compilation of comfirmed no. I can imagine, having fun with the main idea. Because it's pretty much like jagged alliance with zombies in realtime ^^. But nukes, cure, starting during the outbreak and evacuation are all confirmed no.

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Pretty much of this thread is basically a compilation of comfirmed no. I can imagine, having fun with the main idea. Because it's pretty much like jagged alliance with zombies in realtime ^^. But nukes, cure, starting during the outbreak and evacuation are all confirmed no.

That's why we have the glorious prospect of modding

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Reading it all again and realized that my initial post was so badly written with points all over the place. I am sorry. But hope that you do understand what I'm trying to get across. Take out all the "comfirmed nos" in it and I still see the main idea standing strong, though some of you might not agree.

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I support any kind of incentive to make players pack up and hit the road. Playing this 'mission' as a sandbox challenge could be quite fun. All you'd need would be a way to set a custom spawnpoint. Head to WP, hit the neghbourhood, make it to the exfil point... and then start a proper game of standard survival against the hordes. The helicopter never showed up :P

 

I'm really looking forward to when the map expands enormously. Road trips in multiplayer have been rip-cracking fun :)

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