Mrooshoo Posted November 19, 2023 Posted November 19, 2023 Hearing loss from firing guns would be a nice little detail to add. If you're firing a very loud gun like a shotgun your hearing would decline faster. If you're firing a quieter gun like the M36 your hearing would decline slower. And you could not worry about hearing loss if you're wearing ear protectors. jeq 1
PoshRocketeer Posted November 20, 2023 Posted November 20, 2023 (edited) Neutral on this one, guns are already quite risky and tbh the rate at which you'd lose your hearing briskly outpaces the average survival time of a character by several years. It can take over a decade of firing guns without hearing protection to truly deafen you, though tinnitus is a lot faster, but I don't want to deal with tinnitus, that sounds like hell. Not to say we can't fudge the 'realism' aspect to make it fit into gameplay better, though. Edited November 20, 2023 by PoshRocketeer
Guest Posted November 20, 2023 Posted November 20, 2023 It's something we're considering as part of a firearm rework, but isn't a sure thing. It really depends on how annoying it'd be., as Posh says. We certainly wouldn't be doing lasting tinnitus -- was bad enough in real life when I had it -- though you could slowly transition players to the Deaf the trait, I'm sure.
Unamelable Posted November 21, 2023 Posted November 21, 2023 23 hours ago, EnigmaGrey said: It's something we're considering as part of a firearm rework, but isn't a sure thing. It really depends on how annoying it'd be., as Posh says. We certainly wouldn't be doing lasting tinnitus -- was bad enough in real life when I had it -- though you could slowly transition players to the Deaf the trait, I'm sure. If it came down to hearing loss from the use of firearms. Isn't it a great idea to make protective headphones usable? jeq 1
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