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Posted

Hearing loss from firing guns would be a nice little detail to add.

If you're firing a very loud gun like a shotgun your hearing would decline faster.

If you're firing a quieter gun like the M36 your hearing would decline slower.

And you could not worry about hearing loss if you're wearing ear protectors.

Posted (edited)

Neutral on this one, guns are already quite risky and tbh the rate at which you'd lose your hearing briskly outpaces the average survival time of a character by several years. It can take over a decade of firing guns without hearing protection to truly deafen you, though tinnitus is a lot faster, but I don't want to deal with tinnitus, that sounds like hell.

 

Not to say we can't fudge the 'realism' aspect  to make it fit into gameplay better, though. 

Edited by PoshRocketeer
Posted

It's something we're considering as part of a firearm rework, but isn't a sure thing. It really depends on how annoying it'd be., as Posh says.  We certainly wouldn't be doing lasting tinnitus  -- was bad enough in real life when I had it -- though you could slowly transition players to the Deaf the trait, I'm sure. :D

Posted
23 hours ago, EnigmaGrey said:

It's something we're considering as part of a firearm rework, but isn't a sure thing. It really depends on how annoying it'd be., as Posh says.  We certainly wouldn't be doing lasting tinnitus  -- was bad enough in real life when I had it -- though you could slowly transition players to the Deaf the trait, I'm sure. :D

If it came down to hearing loss from the use of firearms. Isn't it a great idea to make protective headphones usable?

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