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Greetings, survivors!

 

We are excited to introduce the Project Zomboid Sanity Mod, a realistic and immersive addition that factors in your character's mental health during survival. With mechanics like fatigue, hunger, and stress affecting sanity, this mod enhances gameplay and depth in both single and multiplayer modes.

 

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MECHANICS:

 

  • Fatigue, Hunger, Thirst, StressFromNotSmoking, and Unhappiness (Also Smell if using Excrementum Mod) affect Sanity.

 

  • Wetness, Panic, Pain, Boredom, Stress, and Health work as multipliers for Sanity change. For example, if your character is extremely hungry and stressed out, they will lose sanity faster.

 

  • Once your character loses enough sanity, they will start mumbling and performing self-harm. Mumbling is server-sided and can be seen by other players and heard by zombies.

 

ADDITIONAL FEATURES:

 

  • Settings for this mod can be adjusted in the sandbox.
  • The mod adds a new item called Xanax (which does not increase sanity yet) and new traits.
  • Optional setting for nightmares and new ambiences.

 

WORKS WELL WITH:

 

  • Excrementum - now when you sh*t yourself, it actually affects your sanity.

 

INCOMPATIBLE WITH:

 

  • Danger Moodles (Insanity)
  • MoodleSanity

 

Steam Workshop Link

 

Edited by RockyX
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  • RockyX changed the title to Sanity

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