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Greetings, survivors!


We are excited to introduce the Project Zomboid Sanity Mod, a realistic and immersive addition that factors in your character's mental health during survival. With mechanics like fatigue, hunger, and stress affecting sanity, this mod enhances gameplay and depth in both single and multiplayer modes.






  • Fatigue, Hunger, Thirst, StressFromNotSmoking, and Unhappiness (Also Smell if using Excrementum Mod) affect Sanity.


  • Wetness, Panic, Pain, Boredom, Stress, and Health work as multipliers for Sanity change. For example, if your character is extremely hungry and stressed out, they will lose sanity faster.


  • Once your character loses enough sanity, they will start mumbling and performing self-harm. Mumbling is server-sided and can be seen by other players and heard by zombies.




  • Settings for this mod can be adjusted in the sandbox.
  • The mod adds a new item called Xanax (which does not increase sanity yet) and new traits.
  • Optional setting for nightmares and new ambiences.




  • Excrementum - now when you sh*t yourself, it actually affects your sanity.




  • Danger Moodles (Insanity)
  • MoodleSanity


Steam Workshop Link


Edited by RockyX
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  • RockyX changed the title to Sanity

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