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Starting Inventory/skills Based on Job


Asrayl

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Something that occurred to me during my misadventures - Shouldn't we have the tools and knowledge of our profession when we start? 

 

So here are my suggestions for "in inventory on start"

 

Police:

Pistol

20 rounds of ammo

Aim 2

Reload 1

Sprint 1

 

Security

Pistol

20 rounds of ammo

Baseball Bat

Aim 1

Reload 1

Blunt 1

 

Park Ranger

Big Hiking Bag

Spade

Bottle of Water

Blunt 1

Farming 1

Lightfoot 1

 

Fire

Axe

Blade 2

Sprinting 1

Nimble 1

 

Construction

Axe

Saw

Hammer

Box of Nails

Construction 2

Blade 1

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I'm not too opposed to the idea of having some starting gear based on job, but right now balancing the job system isn't a major concern for the devs. They're planning on doing it down the road when more features have been added.

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