Asrayl Posted March 6, 2014 Share Posted March 6, 2014 Something that occurred to me during my misadventures - Shouldn't we have the tools and knowledge of our profession when we start? So here are my suggestions for "in inventory on start" Police:Pistol20 rounds of ammoAim 2Reload 1Sprint 1 SecurityPistol20 rounds of ammoBaseball BatAim 1Reload 1Blunt 1 Park RangerBig Hiking BagSpadeBottle of WaterBlunt 1Farming 1Lightfoot 1 FireAxeBlade 2Sprinting 1Nimble 1 ConstructionAxeSawHammerBox of NailsConstruction 2Blade 1 Link to comment Share on other sites More sharing options...
Rathlord Posted March 6, 2014 Share Posted March 6, 2014 Starting with items will likely not be in. Just pretend you were out running errands or at home when "it" happened. Link to comment Share on other sites More sharing options...
Kajin Posted March 6, 2014 Share Posted March 6, 2014 I'm not too opposed to the idea of having some starting gear based on job, but right now balancing the job system isn't a major concern for the devs. They're planning on doing it down the road when more features have been added. Link to comment Share on other sites More sharing options...
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