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Throwing ability


dra6o0n

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Being able to throw things is a huge boon, to do so is quite simple.

First you need to have something in your hand.

Next you right click the area and click throw.

 

The distance is dependant on your strength, the range is also based on strength.

The accuracy is a whole different ballgame though so throwing should be a part of ranged combat skills that, when upgraded, further increases your accuracy and strength to knock down zombies from afar and to lure them with empty whisky bottles (which are smashed and makes noises).

 

Currently molotov cocktail is the only weapon that can be thrown, but it's sort of a fixed distance...

Having a global throwing skill would be handy for a lot of reasons, like tossing small objects up onto the roof instead of carrying them up the stairs or ladders, in areas with lots of zombies and you want to give support to allies on roof.

 

The reason why using ctrl to go into stealth/aim mode and left clicking to throw can be a bit weird, is that it is also mixed up with melee attacks. So right clicking to select a area to toss a item at is a better option as it's something that needed to be planned. There is a gauge related to throwing, so the further away, the longer it takes (in total it takes a few seconds so it's quite fast at short ranges but will be a little longer or not possible at longer ranges).

 

Basically you can throw things up around 10~15 tiles in a radius. When you are tossing your character will animate and face that direction.

 

ALTERNATIVE:

 

To make throwing work with ctrl or rmb, is to add a button to swap the mode of use with your current item.

 

Ctrl + X + mouse pointer location. Where X is a key that's mapped easily to the keyboard when using WASD controls. Hold LMB and you'll start 'throwing' gauge, let go of LMB to cancel, or move around.

 

For those who plays differently, right click and throw works just as well. You can cancel by moving.

 

Throwing is very useful for stealth based situations and most especially when throwing bags of loot to another player if it's too heavy. Equip a bag into the primary slot and then throw it. The total weight of the bag may limit the max range you can toss it at, and strength bonus can boost the range of the toss.

 

For throwing things up a story to the 2nd floor, or to the first floor, maybe have the other player be a 'recipient' of the throw, so you right click another player with a item equipped in the primary slot, be close within 2 tiles, and then 'drop/give' option to give them the item (so you aren't really throwing with full strength and dropping a axe on a friend).

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See the thing is that you can 'drop items' when on the run, but that's too easy to find when people are chasing you. So 'throwing' stuff to hide is a better alternative if you are playing multiplayer and is stealing stuff from someone (but in most cases they'll log off if they are trolls).

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Except here the monkey pulls out a knife and cuts your testicles off while your buddy holding the loot runs away screaming.

That escalated quickly.

 

This is a survival situation. You take the supplies the monkey needs to survive and you'd better expect him to fight you to the death over it.

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Except here the monkey pulls out a knife and cuts your testicles off while your buddy holding the loot runs away screaming.

That escalated quickly.

This is a survival situation. You take the supplies the monkey needs to survive and you'd better expect him to fight you to the death over it.

Completely understandable, but still that escalated rather quickly from the original statement.

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Except here the monkey pulls out a knife and cuts your testicles off while your buddy holding the loot runs away screaming.

That escalated quickly.
This is a survival situation. You take the supplies the monkey needs to survive and you'd better expect him to fight you to the death over it.

Completely understandable, but still that escalated rather quickly from the original statement.

 

The monkey throws the knife at the fleeing player.

 

Being able to throw can give you an edge over players with firearms, especially with vision and stealthy tactics.

 

Being able to convert butterknives, forks, and spoons into 'throwing knives' by reshaping them can probably work, probably need a heatsource, and something to mold them into a sharper shape.

 

Maybe you can convert sturdy sticks into throwing spears.

2x sturdy stick [consumed] + 1x any knife = 3 Wooden Javelin (0.3 wt per javelin in a stack)...

You could use it as a melee weapon with decent reach but very very very small durability (like a butter knife, breaks stupidly easily).

 

Sturdy Sticks can be used to craft shanks maybe? Stealthier approach to stabbing weapons which are lighter and quicker to use (breaks just as easily as pens though, but much more deadly).

1x Sturdy stick[consumed] + 1x any knife = 2 Wooden Shank (0.2 wt)...

 

To use stronger and deadlier throwing weapons, you need to train yourself against training dummies so maybe you can build 'target dummies' out of straw/grass and using garbage bags or sandbags and planks... Throwing a javelin at zombies or dummies and you can reclaim them if they aren't destroyed, (50/50 chance). Piercing a zombie with a javelin will surely slow them down as it gets stuck in their body (if not in the head) and gets them offbalance when moving.

 

The biggest perk of throwing weapons being equipped, is that if they are in a stack and breaks, you just grab another one, useful for melee combat. But keeping a stack of them will definitely add weight in your main inventory, as each javelin can be 0.3 wt, so keeping 3 as a stack and equipped would be 0.9 wt (you need like 10 of them to use em as durable as a bat or 3.0 wt). They count as 'blades' due to sharpness.

 

Maybe allow players without the axe to gather branches from trees to sharpen using knives?

 

The shank could be crafted that way using a branch then:

1x branch [consumed] + 1x any knife = Wooden Shank.

 

Fixes the issue of having no weapons for most players in MP servers, by using branches off of trees as makeshift ones... Though using the knife to carve a shank will kill the durability of it a little each time you craft one.

 

You can improve the grip (and in effect raise the accuracy and critical hit chance) of the shank by using twindle to wind up around the base and turn it into a grab for the weapon.

 

Maybe also have two types of shanks:

Using a sturdy stick will result in a 'Wooden Stake' which can be used in construction too I think (to hold things down... Or to kill vampires?

Using a branch will result in a 'Wooden Shank'

 

Wooden Stake is a little more durable, a little more heavy.

Wooden Shank would be the weaker and less durable version.

 

But with the combat system of Project Zomboid, in a PVP situation, any and all weapons are technically deadly to players (due to bleeding).

 

If we do implement wooden sharpened weapons, maybe butter knives should see a small durability increase because it breaks super fast when fighting one zombie... It should last like 2-3 zombies though (you're stabbing flesh with a stainless steel butter knife, not at brick walls).

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