Jump to content

Building's interiors 'Apocalypse Look'


MadDan

Recommended Posts

I had this in the back of my mind for a long time but never decided to suggest it, until I posted on another suggestion today which sparked it up. I hate making TWD suggestions but I do think this should be added one way or another. 

 

The suggestion: It's basically to add more stuff looking like people rushed away from the place, maybe knocking down chairs, maybe someones oven was still on, plates could be broken on the floors of some houses. Stuff like that would add a lot to the game and make it feel more realistic in the sense no one cares anymore. Tables could be overturned, some cupboards could be open (seen-in game) canned food could be found on the floor, broken plates and knives could be on counter-tops. As far as the game can handle, is as far as I would hope you guys could go. I know that there is plans for abandoned buildings to be implemented but sheets and barricades is very little in terms of making it feel like an apocalypse and it starting to show. It could be randomly generated per building. Maybe the Sadistic AI director could make it slowly happen the longer you survive. 

 

 Currently in the game every interior looks intact and is untouched, which shouldn't be the case when surviving long-term. I'm pretty sure the game starts straight after the apocalypse begins, so at that point there shouldn't be too many houses looking run-down but after a while it would begin to show. I know that you are considering implementing something like the erosion mod in the vanilla game so I think this would be a welcome part of it. Every building should have it, except the ones that are used more, they should look a bit more intact but with a mess here and there.

 

Here's a few pics of something I'd like them to look like, eventually getting really bad if they were completely abandoned. (Had to link them) Just examples, individual rooms' look and stuff could be taken from these examples.

 

This would look like some of the early houses you'd encounter: http://gyazo.com/2b871a403b395c30e766416eedb298e0

 

This would be further in maybe a few months: http://gyazo.com/7bb7299e875d0273c2086ee49568f758

 

And this could be in to almost the year long mark, which would eventually start combining the above: http://gyazo.com/1e78dbbc19b990767f99694b5a6db764

 

It could be activated when virtual AI's are near the houses and aren't setting up any bases. 

There could be 40 or 50 presets (or more considering the map size) for every house type so it wouldn't get very repetitive.

It could also be hazardous to your character if he/she were living in conditions like those. 

 

Thanks for your time and I hope this is a welcome suggestion and can be implemented. I would be severely disappointed honestly. Bug squashing first, this is way down the line. Thanks. :D

Link to comment
Share on other sites

Now that you've said this, it seems obvious to me. This is a good suggestion!

Thank you, pretty much every episode of TWD I think of some suggestion, but I leave them because they would probably be incredibly time-consuming or extremely difficult. This is one of them, but I thought it was worthy of at least  a suggestion. :)

 

40 presets x 100s if not thousands of unique structures = wayyyyyy more manpower than TIS has. Just not sure this is feasible.

I don't mean 40 for every individual building, just maybe 3 or 4, if that would make any significant difference considering the map size. Do you mean that it's not feasible at all or is there some hope? I know practically nothing about modding, but what if some structures were instead made moddable for the presets if it was easier.

Link to comment
Share on other sites

Be a cool project for modders to have a go at custom tilesets that emulate those sorts of features. I'm still too green at mucking about with the mapping tools myself to comment on exactly how huge of a PITA it'd be. Doesn't look like toppled/damaged furniture would be too awful, the wall textures tho...

Link to comment
Share on other sites

Be a cool project for modders to have a go at custom tilesets that emulate those sorts of features. I'm still too green at mucking about with the mapping tools myself to comment on exactly how huge of a PITA it'd be. Doesn't look like toppled/damaged furniture would be too awful, the wall textures tho...

Definitely would be nice to see this being worked on one way or another. Personally, I wouldn't say the wall textures are that big of a deal to try and add, but every detail counts if some people go about doing this.

 

I was planning on somehow making a mod for PZ, maybe mess around. I wouldn't say I'm making it until it is either completely finished, or really really close to being finished because of my lack of experience. If I do, maybe I can slowly slide into this or I can try. But mostly I can try and fail. :P

Link to comment
Share on other sites

  • 2 weeks later...
  • 3 months later...

Thanks, I just hope I get some answer as to whether it is possible from the devs or not. Even to just having a cupboard open and some furniture overturned.

 

Apparently you can add custom tilesets to PZ now, hopefully we get something along the lines of my idea. :D

Well you could message one of them, Probably mash, Because she does map stuff. :)

Link to comment
Share on other sites

 

Thanks, I just hope I get some answer as to whether it is possible from the devs or not. Even to just having a cupboard open and some furniture overturned.

 

Apparently you can add custom tilesets to PZ now, hopefully we get something along the lines of my idea. :D

Well you could message one of them, Probably mash, Because she does map stuff. :)

 

I don't think you're supposed to PM the devs. :P

Link to comment
Share on other sites

 

 

Thanks, I just hope I get some answer as to whether it is possible from the devs or not. Even to just having a cupboard open and some furniture overturned.

 

Apparently you can add custom tilesets to PZ now, hopefully we get something along the lines of my idea. :D

Well you could message one of them, Probably mash, Because she does map stuff. :)

 

I don't think you're supposed to PM the devs. :P

 

True. Just leave it in suggestions then  :lol:

Link to comment
Share on other sites

  • 2 weeks later...

The world is definately too clean. No evidence of struggle, looting, panic, car crashes etc. Would add to the atmosphere! 

 

That's what we're playing the game for. Give it some time on multiplayer or with NPC's once they're added- it will mess itself up

 

Why simulate things when you can just have them actually happen naturally?

Link to comment
Share on other sites

If someone was to do this at all, you wouldn't build presets based on houses. That would take way too much effort. You'd do what the erosion mod did with tiles, but create alternate object models for each object. So generic chair would have a bunch of different directions it could be knocked over, and then each of those could have trash placed nearby as well (but not so widely that it would possibly clip other objects). Then when areas are regenerated, there's a rolled chance to load a fucked up object instead of the original clean object. I think there are only like a hundred different residential objects max, so if the object editor isn't entirely obtuse, you could probably make ~10 different trashy details, then add those trashy details to each object and flip the object around a few directions to create a bunch of unique looted versions of each one. 

 

Then again, their objects were all originally 2D, so they may not even be using a good 3D object editor to model with their graphics. If that's the case, then recycling their objects would be way too much work to be worth it.

Link to comment
Share on other sites

I get what you mean Rath, but the most destruction and apocalyptic feel that can be caused now is smashing windows and corpses/blood around the place. Something like a table and it's chairs being able to be rolled over naturally would cause more pain (if it were to be implemented) so that's mostly why I suggested it done by presets. Though now I do want the game to feel more natural in this way, just not sure if that is actually possible. 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...