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Game wont start, screen blacking out


NoobingHeim

Question

As soon as I try to launch the game, it shows the startup commands (Powershell) for a few seconds before blacking out my screen for a brief moment and then turning it back on, but without the game launching. Any advice on how to fix this? 

 

Heres my D:\SteamLibrary\steamapps\common\ProjectZomboid\hs_err_pid19660.log:

 

# A fatal error has been detected by the Java Runtime Environment:
#
#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffe3c3051d0, pid=19660, tid=19832
#
# JRE version: OpenJDK Runtime Environment Zulu17.30+15-CA (17.0.1+12) (build 17.0.1+12-LTS)
# Java VM: OpenJDK 64-Bit Server VM Zulu17.30+15-CA (17.0.1+12-LTS, mixed mode, sharing, tiered, compressed oops, compressed class ptrs, g1 gc, windows-amd64)
# Problematic frame:
# C  [glfw.dll+0x51d0]
#
# CreateCoredumpOnCrash turned off, no core file dumped
#
# If you would like to submit a bug report, please visit:
#   http://www.azul.com/support/
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#

 

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Latest hs_er_pid file:

 

# A fatal error has been detected by the Java Runtime Environment:
#
#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffa4b0f51d0, pid=6652, tid=9624
#
# JRE version: OpenJDK Runtime Environment Zulu17.30+15-CA (17.0.1+12) (build 17.0.1+12-LTS)
# Java VM: OpenJDK 64-Bit Server VM Zulu17.30+15-CA (17.0.1+12-LTS, mixed mode, sharing, tiered, compressed oops, compressed class ptrs, g1 gc, windows-amd64)
# Problematic frame:
# C  [glfw.dll+0x51d0]
#
# CreateCoredumpOnCrash turned off, no core file dumped
#
# If you would like to submit a bug report, please visit:
#   http://www.azul.com/support/
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#

---------------  S U M M A R Y ------------

Command Line: -Djava.awt.headless=true -Xmx3072m -Dzomboid.steam=1 -Dzomboid.znetlog=1 -Djava.library.path=win64/;. -XX:-CreateCoredumpOnCrash -XX:-OmitStackTraceInFastThrow -Djinput.useDefaultPlugin=false -XX:-UseZGC 

Host: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz, 12 cores, 15G,  Windows 10 , 64 bit Build 22621 (10.0.22621.1105)
Time: Sat Feb  4 08:13:35 2023 Eastern Standard Time elapsed time: 1.859461 seconds (0d 0h 0m 1s)

---------------  T H R E A D  ---------------

Current thread (0x0000026e4e0d7010):  JavaThread "main" [_thread_in_native, id=9624, stack(0x0000008c60450000,0x0000008c60550000)]

Stack: [0x0000008c60450000,0x0000008c60550000],  sp=0x0000008c6054e6e8,  free space=1017k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C  [glfw.dll+0x51d0]

Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j  org.lwjgl.system.JNI.invokePPPP(IIJJJJ)J+0
j  org.lwjgl.glfw.GLFW.nglfwCreateWindow(IIJJJ)J+14
j  org.lwjgl.glfw.GLFW.glfwCreateWindow(IILjava/lang/CharSequence;JJ)J+37
j  org.lwjglx.opengl.Display.create()V+239
j  org.lwjglx.opengl.Display.create(Lorg/lwjglx/opengl/PixelFormat;)V+54
j  zombie.core.Core.init(II)V+81
j  zombie.GameWindow.InitDisplay()V+173
j  zombie.core.opengl.RenderThread.renderLoop()V+19
j  zombie.gameStates.MainScreenState.main([Ljava/lang/String;)V+772
v  ~StubRoutines::call_stub

siginfo: EXCEPTION_ACCESS_VIOLATION (0xc0000005), writing address 0x0000000000000018

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