As soon as I try to launch the game, it shows the startup commands (Powershell) for a few seconds before blacking out my screen for a brief moment and then turning it back on, but without the game launching. Any advice on how to fix this?
Heres my D:\SteamLibrary\steamapps\common\ProjectZomboid\hs_err_pid19660.log:
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffe3c3051d0, pid=19660, tid=19832
#
# JRE version: OpenJDK Runtime Environment Zulu17.30+15-CA (17.0.1+12) (build 17.0.1+12-LTS)
# Java VM: OpenJDK 64-Bit Server VM Zulu17.30+15-CA (17.0.1+12-LTS, mixed mode, sharing, tiered, compressed oops, compressed class ptrs, g1 gc, windows-amd64)
# Problematic frame:
# C [glfw.dll+0x51d0]
#
# CreateCoredumpOnCrash turned off, no core file dumped
#
# If you would like to submit a bug report, please visit:
# http://www.azul.com/support/
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
Question
NoobingHeim
As soon as I try to launch the game, it shows the startup commands (Powershell) for a few seconds before blacking out my screen for a brief moment and then turning it back on, but without the game launching. Any advice on how to fix this?
Heres my D:\SteamLibrary\steamapps\common\ProjectZomboid\hs_err_pid19660.log:
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffe3c3051d0, pid=19660, tid=19832
#
# JRE version: OpenJDK Runtime Environment Zulu17.30+15-CA (17.0.1+12) (build 17.0.1+12-LTS)
# Java VM: OpenJDK 64-Bit Server VM Zulu17.30+15-CA (17.0.1+12-LTS, mixed mode, sharing, tiered, compressed oops, compressed class ptrs, g1 gc, windows-amd64)
# Problematic frame:
# C [glfw.dll+0x51d0]
#
# CreateCoredumpOnCrash turned off, no core file dumped
#
# If you would like to submit a bug report, please visit:
# http://www.azul.com/support/
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
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