I am starting a PZ server using the "dedicated server" from steam. I have configured port forwarding for UDP 16261 and 16262 through my firewall, clients are able to connect via 16261 but get a message that 16262 is blocked and performance might be poor, so I am troubleshooting port 16262 specifically. As the Wiki states these are the ONLY two ports required for the server to function now: https://pzwiki.net/wiki/Dedicated_Server#Forwarding_Required_Ports
It seems as though clients are reaching my server on port 16262 but when CSteamSDK: PingServer is ran it fails to respond... Does this ping require a different protocol (aka ICMP) to be forwarded as well instead of ONLY the UDP protocol required on 16261 and 16262?
Clients are successfully connecting via steam when 16262 fails.
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abraxxus
I am starting a PZ server using the "dedicated server" from steam. I have configured port forwarding for UDP 16261 and 16262 through my firewall, clients are able to connect via 16261 but get a message that 16262 is blocked and performance might be poor, so I am troubleshooting port 16262 specifically. As the Wiki states these are the ONLY two ports required for the server to function now: https://pzwiki.net/wiki/Dedicated_Server#Forwarding_Required_Ports
When a client attempts to connect to port 16262, I see this in my logs:
[03-02-23 07:36:33.012] LOG : Network , 1675427793012> 137,112,757> [03-02-23 07:36:33.012] > ZNet: [-> CZombienet: RakNetPeerInterface_Connect.
[03-02-23 07:36:33.012] LOG : Network , 1675427793012> 137,112,757> [03-02-23 07:36:33.012] > ZNet: Connecting to X.X.X.X:16262.
[03-02-23 07:36:33.012] LOG : Network , 1675427793012> 137,112,757> [03-02-23 07:36:33.012] > ZNet: CZombienet -> CZombienet: ConnectByAddress.
[03-02-23 07:36:33.012] LOG : Network , 1675427793012> 137,112,757> [03-02-23 07:36:33.012] > ZNet: Connecting to: X.X.X.X:16262.
[03-02-23 07:36:33.012] LOG : Network , 1675427793012> 137,112,757> [03-02-23 07:36:33.012] > ZNet: CZombienet -> CZombienet : UpdateConnectionState.
[03-02-23 07:36:33.012] LOG : Network , 1675427793012> 137,112,757> [03-02-23 07:36:33.012] > ZNet: CZombienet -> CSteamSDK: PingServer.
[03-02-23 07:36:35.026] LOG : Network , 1675427795026> 137,114,771> [03-02-23 07:36:35.026] > ZNet: CSteamSDK -> CZombienet: ServerFailedToRespond.
[03-02-23 07:36:35.026] LOG : Network , 1675427795026> 137,114,771> [03-02-23 07:36:35.026] > ZNet: Failed to retrieve server information by its IP.
[03-02-23 07:36:35.026] LOG : Network , 1675427795026> 137,114,772> [03-02-23 07:36:35.026] > ZNet: CZombienet -> CZombienet : UpdateConnectionState.
[03-02-23 07:36:35.026] LOG : General , 1675427795026> 137,114,772> Failed,ServerFailedToRespond.
[03-02-23 07:36:35.027] LOG : Network , 1675427795027> 137,114,772> [03-02-23 07:36:35.027] > ZNet: CRakNet -> CZombienet: OnFailedConnectionAttempt.
[03-02-23 07:36:35.027] LOG : Network , 1675427795027> 137,114,772> [03-02-23 07:36:35.027] > ZNet: OnFailedConnectionAttempt: reason=ConnectionAttemptFailed.
[03-02-23 07:36:35.027] LOG : Network , 1675427795027> 137,114,772> [03-02-23 07:36:35.027] > ZNet: CZombienet -> CZombienet: DoNextConnect.
[03-02-23 07:36:35.027] LOG : Network , 1675427795027> 137,114,772> [03-02-23 07:36:35.027] > ZNet: Steam Connection attempt X.X.X.X:16261.
[03-02-23 07:36:35.027] LOG : Network , 1675427795027> 137,114,773> [03-02-23 07:36:35.027] > ZNet: CZombienet -> CZombienet : UpdateConnectionState.
[03-02-23 07:36:35.027] LOG : Network , 1675427795027> 137,114,773> [03-02-23 07:36:35.027] > ZNet: CZombienet -> CRakNet : Connect.
It seems as though clients are reaching my server on port 16262 but when CSteamSDK: PingServer is ran it fails to respond... Does this ping require a different protocol (aka ICMP) to be forwarded as well instead of ONLY the UDP protocol required on 16261 and 16262?
Clients are successfully connecting via steam when 16262 fails.
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