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[41.78] [Multiplayer] Zombies disappearing


Pepepizza
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Version: 41.78
Multiplayer

Host

No Mods

Server initialized in 41.78
Reproduction steps:
1. Aggro Zombies

2. Move during a certain time with zombies aggro

3. A certain number of zombies disapearing, and some times all of them like the video below

Video: https://clips.twitch.tv/YawningObservantSwallowTBTacoRight-eMBkt4b5TeKLHmNA
Note: 
It appends in the server of my friend too, with the same version of the game

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I am having the same problem. They are disappearing but pop up later at the same place or close. Yesterday suddenly a group popped up next to me. This killed me after killing 28k. Really annoying. The disappearing and popping up happens most the times working with the siren to pull zombies but also without it.

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7 hours ago, Bolle said:

I am having the same problem. They are disappearing but pop up later at the same place or close. Yesterday suddenly a group popped up next to me. This killed me after killing 28k. Really annoying. The disappearing and popping up happens most the times working with the siren to pull zombies but also without it.

Unfortunately, people now use a Java mod to disable culling, sacrificing FPS for more zombies on the screen. 

So my best guess is that when one person has the "fix" and another person doesn't, it'll cause the zombies to be de synced between clients. They didn't seem to get that the deletion list is synced between the server and clients. 

 

Otherwise I can't explain why they seemed to be in full walk mode when they popped in.  It's a bit hard to tell without names on, but that was another player crossing the screen, wasn't it?

 

"Normally" when zombies spawn in they're in their idle state, albeit briefly, before the pressure of other nearby zombies or sounds causes them to move. These aren't. So I don't really get it ... We've seen zombies, ofc, walking in place when a server runs out of RAM, but this also doesn't seem like that.

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I was playing on the server and seen this zombies walking in my direction, then they was walking in place for a time, few secs later they disapeered

On 1/21/2023 at 11:37 AM, Pepepizza said:

 

 

2 hours ago, EnigmaGrey said:

So my best guess is that when one person has the "fix" and another person doesn't, it'll cause the zombies to be de synced between clients. They didn't seem to get that the deletion list is synced between the server and clients. 

 

We were only two on the server with no mods and none of us had the "fix"

 

 

2 hours ago, EnigmaGrey said:

walking in place when a server runs out of RAM, but this also doesn't seem like that.

Can you tell us what can cause the server to run out of ram?

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I am not sure about the java mod. I know that there is a sync problem in MP with two players close. In my case I was alone. The ambulance was parked near in front of a building to pull out the zombies with the siren, I left the car with a group of zombies to kill them. After a few meters they stopped moving and disappeared, Being out off the siren range this happened a few times to me but this time I was still in range. So after they disappeared I went back to the car, Only a few were left at the ambulance. It should have been more! So I killed the leftovers and started to check out were the rest is. Suddenly a glimse away from the car the first group popped up. I could flee but ran into the next group that popped up. The end of the story and me,

Zombies shouldn't pop up or respawn near a player (stop in at least 2 cells away until the player left the cell) which also still happens although we do not have respawn on. On the server before with respawn it was hell. The back was free, so you start to fight and suddenly a zombie in the neck. Was seen by other player or on stream. Wonderful.

 

Would be intersting what happened to Pepepizza after the zombies disappeared.

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