lielkun Posted January 18 Share Posted January 18 I'm trying to add a custom animation to a recipe, but I get the error "Anim Clip not found", but the files are in the correct folders. I tested putting the animation in the root folder of the game and it worked normally. The recipe code is: module BDK { imports { Base } recipe Fazer Energético na Coqueteleira { SacheRoxxPinaColada=1, destroy CoqueteleiraRoxxPinaColadaVazia/CoqueteleiraRoxxPinaColadaWaterFull, Water=1, Result: CoqueteleiraRoxxPinaColada=1, Time: 70.0, Sound: BottleShake, Category: Cooking, OnGiveXP: NoXP_OnGiveXP, StopOnWalk: true, CanBeDoneFromFloor: false, AnimNode:Shake1, } } XML file: <?xml version="1.0" encoding="utf-8"?> <animNode> <m_Name>Shake_Test</m_Name> <!-- File name (optional)--> <m_AnimName>ShakeTest</m_AnimName> <!-- Action name (Important!)--> <m_SpeedScale>1.00</m_SpeedScale> <!-- Speed animation --> <m_BlendTime>0.20</m_BlendTime> <!-- Transition between animations --> <m_Conditions> <!-- Condition to access this animation (Important!)--> <m_Name>PerformingAction</m_Name> <m_Type>STRING</m_Type> <m_StringValue>Shake1</m_StringValue> </m_Conditions> </animNode> Animation directory is: modname/media/anims_X/Bob/ShakeTest Console: https://pastebin.com/rKDepNQ5 Quote Link to comment Share on other sites More sharing options...
SportXAI Posted February 3 Share Posted February 3 Try to change your animation to "Bob_ShakeTest"? Quote Link to comment Share on other sites More sharing options...
SportXAI Posted February 4 Share Posted February 4 I mean your animation file name Quote Link to comment Share on other sites More sharing options...
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