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weathering of structures and growth of vegetation over time


Chester Buttbeard

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I think it would be pretty interesting to see the implementation of some sort of weathering to houses and structures both pre-placed and player built. For example, over time, old homes began to have weed invasions through cracks and crevices, wood starts to rot from rainfall, and walls and roofs become discolored from that as well. And maybe grasses begin to grow taller and wild plants begin to sprout from the earth, or maybe warehouses become covered in vines. 

 

As the older the player's adventure lengthens in time, they can watch their environment change too. This would add to the immersion i

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n the game.   

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