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Skills being hidden and get discovered rather than all listed from the beginning


Zombiologist

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Currently the whole skill system and recipes are all visible from the start of the game. This isn't particularly bad, but it could be interesting and perhaps less overwhelming for new people if at least some skills and recipies had to be discovered in the world either through reading materials are by doing them before they are listed anywhere at least on default settings. This could also be a way to reintroduce the blacksmithing trait that iirc was briefly going to be put in the game but removed after.

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Definitely agree it would be much more immersive and accessible. Especially with all the new skills coming in B42 potentially more than doubling the number of skills we currently have. It would be satisfying for both noobs and veteran players. New players would be able to discover new game systems naturally as they encounter them in the world. Veteran players would get everything streamlined. They would be able to see their character progress through the skills slowly increasing in both level and quantity. Would be great for RP too.

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Idea was presented be4. I love it. People dont know in what they are good that info shuld be hiden.
Occupation/trait system will get overhaul for more RPG one and there shuld be randomness.
U can choice Occupation if there will be one from ur background but all other traits shuld be random and hiden.
If u put all traits as importent nobody will feel as loosing from start as he can roll new hiden traits after his death.
Loosing is fun.
Game shuld automatic move time couple of days/weeks after each player character death on single player.

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