I seem to have a problem on translations that are built with variables that I can't seem to correct. Any suggestions? The Age Traits and Craft Helper (with it's List Extender ##, List Header ##, and Note ##) seem to be my biggest offenders.
Example: for the Age Trait
Line 36778: LOG : General , 1673473497628> ERROR: Missing translation "Age 30"
Line 36779: LOG : General , 1673473497629> ERROR: Missing translation "Age 40"
Line 36780: LOG : General , 1673473497629> ERROR: Missing translation "Age 50"
Line 36781: LOG : General , 1673473497630> ERROR: Missing translation "Age 60"
the LUA
local AGES = {
30,
40,
50,
60
}
local function Age_Init(age)
local player = getSpecificPlayer(0)
local levelBoost = MxIndexOf(AGES, age)
for i = 0, Perks.getMaxIndex() - 1 do
local perk = PerkFactory.getPerk(Perks.fromIndex(i));
local parent = perk:getParent()
local isNotPassive = parent ~= Perks.None and parent ~= Perks.Passiv
local info = player:getPerkInfo(perk)
local level = info and info:getLevel() or 0
if perk and isNotPassive and level >= 1 then
local k = 1
repeat
player:LevelPerk(perk, false);
k = k + 1
until (k > levelBoost)
player:getXp():setXPToLevel(perk, player:getPerkLevel(perk));
end
end
end
for i, age in ipairs(AGES) do
-- Exclude code credits to Fenris_Wolf https://discord.com/channels/136501320340209664/232196827577974784/964694443460530196
local exclude = {}
for j=1+i, #AGES do
table.insert(exclude, "Age"..AGES[j])
end
ProfessionFramework.addTrait('Age' .. age, {
name = "Age " .. age,
description = "UI_trait_Age" .. age .. "desc",
icon = "trait_Age" .. age,
cost = 1,
xp = {
[Perks.Fitness] = -(MxIndexOf(AGES, age)),
},
exclude = exclude,
OnNewGame = function(player, square, profession)
Age_Init(age)
end,
OnGameStart = function(trait)
end
})
end
The Translation file, I've tried multiple variations
UI_EN =
{
UI_trait_Age30 = "Age 30",
UI_trait_Age40 = "Age 40",
UI_trait_Age50 = "Age 50",
UI_trait_Age60 = "Age 60",
UI_EN_Age_30 = "Age 30",
UI_EN_Age_40 = "Age 40",
UI_EN_Age_50 = "Age 50",
UI_EN_Age_60 = "Age 60",
UI_Age_30 = "Age 30",
UI_Age_40 = "Age 40",
UI_Age_50 = "Age 50",
UI_Age_60 = "Age 60",
UI_trait_Age30desc = "When you start the game you will gain +1 to all your skills with a level above or equal to 1",
UI_trait_Age40desc = "When you start the game you will gain +2 to all your skills with a level above or equal to 1",
UI_trait_Age50desc = "When you start the game you will gain +3 to all your skills with a level above or equal to 1",
UI_trait_Age60desc = "When you start the game you will gain +4 to all your skills with a level above or equal to 1",
}
Question
Compmike19
I seem to have a problem on translations that are built with variables that I can't seem to correct. Any suggestions? The Age Traits and Craft Helper (with it's List Extender ##, List Header ##, and Note ##) seem to be my biggest offenders.
Example: for the Age Trait
Line 36778: LOG : General , 1673473497628> ERROR: Missing translation "Age 30" Line 36779: LOG : General , 1673473497629> ERROR: Missing translation "Age 40" Line 36780: LOG : General , 1673473497629> ERROR: Missing translation "Age 50" Line 36781: LOG : General , 1673473497630> ERROR: Missing translation "Age 60"
the LUA
local AGES = { 30, 40, 50, 60 } local function Age_Init(age) local player = getSpecificPlayer(0) local levelBoost = MxIndexOf(AGES, age) for i = 0, Perks.getMaxIndex() - 1 do local perk = PerkFactory.getPerk(Perks.fromIndex(i)); local parent = perk:getParent() local isNotPassive = parent ~= Perks.None and parent ~= Perks.Passiv local info = player:getPerkInfo(perk) local level = info and info:getLevel() or 0 if perk and isNotPassive and level >= 1 then local k = 1 repeat player:LevelPerk(perk, false); k = k + 1 until (k > levelBoost) player:getXp():setXPToLevel(perk, player:getPerkLevel(perk)); end end end for i, age in ipairs(AGES) do -- Exclude code credits to Fenris_Wolf https://discord.com/channels/136501320340209664/232196827577974784/964694443460530196 local exclude = {} for j=1+i, #AGES do table.insert(exclude, "Age"..AGES[j]) end ProfessionFramework.addTrait('Age' .. age, { name = "Age " .. age, description = "UI_trait_Age" .. age .. "desc", icon = "trait_Age" .. age, cost = 1, xp = { [Perks.Fitness] = -(MxIndexOf(AGES, age)), }, exclude = exclude, OnNewGame = function(player, square, profession) Age_Init(age) end, OnGameStart = function(trait) end }) end
The Translation file, I've tried multiple variations
UI_EN = { UI_trait_Age30 = "Age 30", UI_trait_Age40 = "Age 40", UI_trait_Age50 = "Age 50", UI_trait_Age60 = "Age 60", UI_EN_Age_30 = "Age 30", UI_EN_Age_40 = "Age 40", UI_EN_Age_50 = "Age 50", UI_EN_Age_60 = "Age 60", UI_Age_30 = "Age 30", UI_Age_40 = "Age 40", UI_Age_50 = "Age 50", UI_Age_60 = "Age 60", UI_trait_Age30desc = "When you start the game you will gain +1 to all your skills with a level above or equal to 1", UI_trait_Age40desc = "When you start the game you will gain +2 to all your skills with a level above or equal to 1", UI_trait_Age50desc = "When you start the game you will gain +3 to all your skills with a level above or equal to 1", UI_trait_Age60desc = "When you start the game you will gain +4 to all your skills with a level above or equal to 1", }
Thanks in advance.
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