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Some ideas


WowieZowie

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Traits

  (N) PTSD- Hear random breaking windows/barricades, gunshots, & sometimes a helicopter (In a multiplayer server no one else hears), as well as increased chance for night terrors (If you've got desensitized + PTSD, then you still get panicked).

  (N) Hard Sleeper- You sleep longer (25%?)

  (N) Sleepy (Couldn't think of a name)- When waking up you're very tired, but it will go away pretty quickly w/ time.

  (P) Good Taste- Fancy things (Like Wine or expensive clothes) make you happier, less stressed, & less bored.

  (P) Rage- The more pain & intoxication, you do more damage

  (P) Adrenaline- If you are extremely panicked (or if you're in a dangerous situation if you've got desensitized) you get increased strength, speed & crit chance

  (P) Metallurgy (Couldn't think of a name)- Start out w/ all the knowledge for metalworking

  (P) No taste buds- Rotten & bad foods don't make you sad/bored, but good food doesn't make you happy (except for booze)

 

Professions: 

  Greaser- Better w/ short blade, long blunt, & axe (+1 or +2 to them), +2 to strength & fitness, & +2 to mechanics (Stacks w/ amateur mechanic. Has a profession trait called Greaser (Extra damage w/ switchblades) & costs 8 points. Also allows you to wear a gang leather jacket (I.E. Barrel dogs leather jacket) & boots at the start.

  Baseball player- +3 to long blunt, lets you wear a baseball shirt & batting helmet

 

Weapons: 

  Barbed wire baseball bat- Made w/ barbed wire & a baseball bat, less damage than a spiked one, but still pretty good & has more durability (Repair w/ wire & it does more than duct-tape)

  Spiked wire bat- Made w/ a spiked baseball bat & wire or a barbed wire baseball bat & nails (needs hammer), More damage than a spiked one, & more durability than a wired one, & can be repaired w/ both wire & nails

  Spiffo bat- More damage & MUCH more durability than a regular baseball bat due to it being both metal & wood & slightly more damage (Can be found at a school, on a zombie, or in a Spiffo's

  Railroad spike Spiffo Bat- Made w/ a railroad spike (or scrap metal since those aren't an item) & hammer. Does a ton of damage, a ton of durability, & the weapon type changes to axe.

  Chainsaw- Long blade weapon that uses gas to run & is VERY loud but does a ton of damage very quickly.

 

Throwables: 

  Grenades- Much more damage than a pipe bomb, but also louder

  Baseball- Hits a zombie, does some damage, but can be picked up after use

  

Guns:

We need more guns

  Mini gun- Uses either 9mm or .45 as the ammo, shoots fast & hard, but is heavy & chews through ammo fast (Ammo is mini-gun belt) (Can't gun bash [See Some Small changes])

  Revolving rifle- Uses .44, 8 shots per clip, does more damage than the .308, but has a slightly lower range. Also, can be repaired w/ both a magnum & itself.

  .45 Buffalo rifle/Quigley down under gun- Uses .45 ammo. less damage than the .308 but more than the .223, but its main thing is that it has an extremely long-range w/out a scope & can hit the most far away targets.

 

Gun Mods

I don't think there's enough gun mods in the game

  Long magnum barrel- longer range for the magnum & more accuracy.

  x10 scope- Allows you to see further when in combat stance & more accurate at long ranges.

  Silencers- Just makes them quieter.

 

Museum goodies:

I thought that museums were pretty useless, so here's some ideas:

  Corinthian/Spartan Helmet- 100 bite & 100 scratch on the head, but also 10 bit & 20 scratch on neck. CAN be repaired & patched, but only w/ metal, propane torch, & a welding mask.

  Plate armor- INCREDIBLY rare & (most likely has very low condition & some holes), but there's a small chance for a zombie to be wearing it. 90 bite & 100 scratch resistance for full body (Except for hands & feet), but you are pretty encumbered meaning you're a bit slower, you get hot very quickly, & you make an extra 20% noise while wearing. Also 100% water resistance & can only be repaired w/ metal, propane torch, & a welding mask.

  Scabbard- Allows you to put a sword in, max 2 (one on back, one on side) & takes up its own slot.

  Short sword- Ok damage & durability, all-round good long blade weapon

  Longsword- More range, pretty good damage & durability, but heavier & you can use both hands on it for a bit more damage.

  Claymore- Extremely long range, max damage & very good durability, much heavier making you use both hands to use it & can hit multiple zombies at once

  Battle Axe- Maximum damage & good durability, pretty bad at cutting down trees, but better at giving a zombie a lobotomy

  Revolving rifles (w/ Bayonet)- (See guns)

  Revolutionary clothing- slight protection, mostly for the cool factor

  Revolutionary hat- Just to complete the look

 

Clothing:

  Armored Spiffo suit- Made w/ a spiffo suit, some metal sheets, a blowtorch, & a welding mask. Pretty good durability & protection.

  Football armor- Simple pieces of armor that make it a bit easier to fight the undead

 

Zombies: 

  Special survivor zombies- Survivor zombies based on professions (I.E., a veteran survivor having a gun on their back & some ammo for it as well as a bag)

  Having weapons- Only the survivor crash zombies & police zombies have weapons, so why not others? Like a lumberjack zombie having a wood axe on his back, a carpenter w/ tools on his belt, things like that

 

Events: 

  Barricaded shop- Same as a barricaded house, but in a shop

  Drunken car crash- A broken down car (Still working!) w/ a corpse in the driver's seat & some booze in the glove box or passenger seat

 

Food:

  Aged Fine wine- Like wine, but better! Gives you more happiness, less boredom, & makes you pretty drunk! Can be found in bars & is a perfect addition to build 42 w/ wine cellars!

  Double XL Bacon Spiffo burger- It's in the ads, but nowhere in sight! The ordinary spiffo burger, but is more filling, more enjoyment, & clogs your arteries!

 

Some small changes: 

  Lucky- A small change, increased crit chance & chance for bite to go through (vice versa for unlucky)

  Most professions- Allows you to wear more stuff (I.E. Carpenter has a construction helmet & vest, mechanic has gloves & coveralls, & a metalworker has a welding mask)

  Stress- More prone to panic, not able to sleep when there's high amounts (unless you're at max sleepiness).

  Double barrel shotgun: Should have a sling or ammo straps

  Sawed off shotguns: Both should be able to have a strap mod

  Iron sights- They're not available on every revolver

  Bayonets- They don't work

  All guns- Should be able to hit zombies in front of you with the gun (Only for 2 handed guns), long blunt for most guns, spear for ones w/ bayonets.

  Gang jackets- Too rare!

  Zombies falling- If they fall on the stairs, then they take damage & go all the way down, if they fall off a building, they'll also hurt themselves

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