nasKo Posted December 22, 2022 Share Posted December 22, 2022 First off… ahem… “Vote for Project Zomboid in the Steam Awards!” In a fairly mindblowing chain of events, mainly due to the awesomeness of the survivors of the Knox Event, Project Zomboid has been nominated for Labor of Love in the Steam Awards. We are up against some fantastic other games (vote Deep Rock or No Man’s Sky if you’re less keen on us – those teams are incredible!) but just being on the list is a massive achievement for us and we’re so grateful for the community for getting our name up in lights like this. So thanks everyone, it really does mean a lot! BLOG BEGINS We’ve got a lot of the team away on their Christmas break this week who weren’t around to prod for contributions, or have a house full of sick people who need attention (that’s me, Hi), however the following items were shoved into the blog writer’s sack nonetheless. In preparation for getting real actor-recorded body sounds, huffs and puffs for the game – Matteo has been recording his own voice to get a feel for what’s required. He’s kept them quite subtle to match the perspective, and the consideration that the player doesn’t want to be heard by zombies, so right now they’re not too over the top. We might change the approach with this, but it’s interesting to consider them and think what they’ll bring in terms of immersion to the game. We’re currently working on bringing our optimization and basements branch (both mapper-placed underground areas that always appear, and the randomly occurring ones placed as surprise features and treasure/zombie boxes) into a testable state. This is an ongoing process, but a lot of progress has been made this week so it’s rather exciting nevertheless. The integration of fire is still trucking along with most of our attention currently being on making flames fit the scene, we have a VFX artist joining us for a little while early in the new year – and in the meantime are experimenting code-side too. We’ll share some vids when we’re closer to the finished article. Blair is working on a variety of things – and is currently super proud of ‘LootLog’ which he wants advertised so modders are aware of it. This is a dev and modder tool that, once activated, logs every item that spawns around the player rather than wait for the player (or modder/dev) to discover it. Info logged includes a list of items; the room definition in question; the container type in question; and the X, Y and Z coordinates of the container in question. This is intended as a tool for us and the modding community to evaluate the amounts of loot that spawn, and where it spawns. The blog writer is aware that it isn’t super sexy blog content – but Blair underlines that it is a ‘niche pleaser’ so if you are in that niche: consider yourself pleased. Also in the Algol pipeline this week: improved ‘profession’ houses with cars outside that match the profession, new weapons, new zed stories, new ‘filler’ book items with names dreamt up by dreamy Pat_Bren and the implementation of all sorts of new foods and 3D items. RJ’s animals have entered initial testing, which made for an extremely fun first day of crazy bug reports and ‘oohs’ and ‘aahs’ and cuteness. It’s amazing what ‘life’ non-human and non-zombie animated creatures suddenly bring to PZ when you encounter them in-game. Fun bugs we dealt with included: Alongside the chickens that keep opening doors, five eggs dropped on a wooden floor created a house full of roosters. Pigs breeding so fast that a piglet horde started to form before one of our tester’s eyes. While not a bug, this one was deliberate, here’s also a picture of some cows in a strip club. Merry Christmas. This week’s festive grave visit from 지혁! A changelist of all our pre-release and post-release patches since the 41 beta began can be found here. The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send you update notifications once builds get released. We also live on Twitter right here! Our Discord is open for chat and hijinks too. Experienced gameplay coder and want to join Team Awesome? Jobs page here. We’re also on sale at the moment if any of your mates fancies it x gabriel rodrigues brandao, Magondivel, GoodOldLeon and 4 others 2 4 1 Link to comment Share on other sites More sharing options...
GoodOldLeon Posted December 23, 2022 Share Posted December 23, 2022 I've been voting for PZ since the awards started (I think it was around 2016 or 17) and it makes me so happy to see it finally nominated, I can't think of a group of devs that deserve it more, you're slowly but surely creating a masterpiece that will raise the bar forever. Keep up the good work. Magondivel 1 Link to comment Share on other sites More sharing options...
TheUltiM8Guy Posted December 23, 2022 Share Posted December 23, 2022 Is there an option for customisable voice for chracters? Like recording your own sneez, cough and other sounds and then applying them to the character in game? I know that would be abused to some extent but it would be a cool feature to have a possibility to use default voice lines or record your own. Magondivel 1 Link to comment Share on other sites More sharing options...
Suomiboi Posted December 23, 2022 Share Posted December 23, 2022 Really hope you guys win! It would be deserved! I've enjoyed Zomboid for years and you are the most tenacious bunch of devs I know. Thanks for the years of fun and congrats for the nomination! Luxus Zigard and Magondivel 2 Link to comment Share on other sites More sharing options...
Nazarito22 Posted January 29, 2023 Share Posted January 29, 2023 (edited) The cows with face of Anteater New PZ memes are coming Edited January 29, 2023 by Nazarito22 Link to comment Share on other sites More sharing options...
Nazarito22 Posted January 29, 2023 Share Posted January 29, 2023 Correct face model. If current model for debug it's no problem , but not for for future release. Link to comment Share on other sites More sharing options...
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