Intruzo Posted November 17, 2022 Share Posted November 17, 2022 I have been messing with server settings for weeks, trying to balance a PVE server for new players, to make it not too hard they'll quit, neither too easy they'll get bored of it. Anyway, I feel like the effect nature's abundance have on foraging is way too low, but way too high on fishing; I believe if we could set their abundances apart from eachother we could go for a more realistic experience. That's all I guess. If Anyone knows how I can do it somehow, let me know. SFMBE. Thanks. Hugo Qwerty 1 Link to comment Share on other sites More sharing options...
Hugo Qwerty Posted November 17, 2022 Share Posted November 17, 2022 If you want to try tweaking the code, the pertinent sections seem to be: /media/lua/shared/Foraging/forageSystem.lua, lines 70 to 73. abundanceSettings = { NatureAbundance = { -75, -50, 0, 50, 100 }, -- bonus percent density per zone OtherLoot = { -75, -50, 0, 50, 100 }, -- bonus percent density per zone }, and /media/lua/client/Fishing/TimeActions/ISFishingAction.lua, lines 547 to 556. if SandboxVars.NatureAbundance == 1 then -- very poor o.fishingZoneIncrease = -10; elseif SandboxVars.NatureAbundance == 2 then -- poor o.fishingZoneIncrease = -5; elseif SandboxVars.NatureAbundance == 4 then -- abundant o.fishingZoneIncrease = 5; elseif SandboxVars.NatureAbundance == 5 then -- very abundant o.fishingZoneIncrease = 10; end Try adjusting the numbers to see what happens. Intruzo 1 Link to comment Share on other sites More sharing options...
Intruzo Posted November 18, 2022 Author Share Posted November 18, 2022 Just now, Hugo Qwerty said: If you want to try tweaking the code, the pertinent sections seem to be: /media/lua/shared/Foraging/forageSystem.lua, lines 70 to 73. abundanceSettings = { NatureAbundance = { -75, -50, 0, 50, 100 }, -- bonus percent density per zone OtherLoot = { -75, -50, 0, 50, 100 }, -- bonus percent density per zone }, and /media/lua/client/Fishing/TimeActions/ISFishingAction.lua, lines 547 to 556. if SandboxVars.NatureAbundance == 1 then -- very poor o.fishingZoneIncrease = -10; elseif SandboxVars.NatureAbundance == 2 then -- poor o.fishingZoneIncrease = -5; elseif SandboxVars.NatureAbundance == 4 then -- abundant o.fishingZoneIncrease = 5; elseif SandboxVars.NatureAbundance == 5 then -- very abundant o.fishingZoneIncrease = 10; end Try adjusting the numbers to see what happens. Thank you, this is exactly what I wanted. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now