Edit: Using a VPN seems to circumvent the problem. I am okay with this for now. My IT department is stumped - they claim nothing is being blocked at all, which makes sense since I *can* connect to the server IP through tracert like I said below. Hopefully something changes to fix this!
My issue is that when trying to log in to a multiplayer server (I do not own the server), I get a page that says "Received 0/529 map chunks", which is then supposed to count up from 0/529 to 529/529 then say "Click to start". Instead, it stays at 0/529, then says "Failed to download map from the server" and gives a button to "Quit to desktop". I am aware this is a common issue, but I really can't see anything that could be wrong.
The main confusion I'm facing is that this happens on my university's campus ethernet, but not on my home wifi. On my home wifi, I can log in and play as normal. On campus, it gets stuck at 0.
This is strange, because my campus connection is faster than my home connection (Google speed test says 745.8mbps download, 655.2mbps upload, Ookla (to their Wegerg-Wildenrath, Germany server) says 104.3 download, 214.08 upload. I did Germany since the server is hosted there.). I also have called campus IT several times, and we are positive it's not a firewall issue - using a tracert in the command prompt, it's clear that I can connect to the server's IP, it's just that the map isn't loading.
It's not a hardware issue, installation issue, server capacity issue, or whitelist issue since I can connect from home. It's not a speed issue, since my home speed is slower. What could possibly be happening? Please let me know if you have any ideas.
I'll be looking into trying to borrow someone's hotspot and maybe trying out a VPN to see if it's a location-based issue. Thank you in advance.
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aTaniPora
Edit: Using a VPN seems to circumvent the problem. I am okay with this for now. My IT department is stumped - they claim nothing is being blocked at all, which makes sense since I *can* connect to the server IP through tracert like I said below. Hopefully something changes to fix this!
My issue is that when trying to log in to a multiplayer server (I do not own the server), I get a page that says "Received 0/529 map chunks", which is then supposed to count up from 0/529 to 529/529 then say "Click to start". Instead, it stays at 0/529, then says "Failed to download map from the server" and gives a button to "Quit to desktop". I am aware this is a common issue, but I really can't see anything that could be wrong.
The main confusion I'm facing is that this happens on my university's campus ethernet, but not on my home wifi. On my home wifi, I can log in and play as normal. On campus, it gets stuck at 0.
This is strange, because my campus connection is faster than my home connection (Google speed test says 745.8mbps download, 655.2mbps upload, Ookla (to their Wegerg-Wildenrath, Germany server) says 104.3 download, 214.08 upload. I did Germany since the server is hosted there.). I also have called campus IT several times, and we are positive it's not a firewall issue - using a tracert in the command prompt, it's clear that I can connect to the server's IP, it's just that the map isn't loading.
It's not a hardware issue, installation issue, server capacity issue, or whitelist issue since I can connect from home. It's not a speed issue, since my home speed is slower. What could possibly be happening? Please let me know if you have any ideas.
I'll be looking into trying to borrow someone's hotspot and maybe trying out a VPN to see if it's a location-based issue. Thank you in advance.
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