Irken Empire Posted October 26, 2022 Share Posted October 26, 2022 When this update came zombies went from normal to pinpoint hearing, now sneaking behind a zombie is impossible, running alerts them as if you had the clumsy trait, shouting is loud as some 38. revolvers and shoving zombies alerts whole hordes. Link to comment Share on other sites More sharing options...
RogerRodrigues Posted October 26, 2022 Share Posted October 26, 2022 According to debug mode, every kind of sound is now huge. Generator, for example. 41.73 vs 41.78.3 Link to comment Share on other sites More sharing options...
Hugo Qwerty Posted October 27, 2022 Share Posted October 27, 2022 Fixed in 41.78.3 (just in case you'd not seen it). trombonaught 1 Link to comment Share on other sites More sharing options...
nasKo Posted October 27, 2022 Share Posted October 27, 2022 11 hours ago, RogerRodrigues said: According to debug mode, every kind of sound is now huge. Generator, for example. 41.73 vs 41.78.3 That's odd indeed but it only seems to be the render that's wrong, not the actual world sound. Zombies will not react to a shout before you're within the determined distance, irrespective of what the worldsound render shows the shout to be. Will be looked into but not priority as long as it only seems to affect the render showing the wrong distance, as opposed to it actually being the wrong distance. RogerRodrigues and Lomion 2 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now