nasKo Posted November 10, 2022 Author Share Posted November 10, 2022 Hotfix 41.78.7 - November 9th: - DB Viewer userlog will now have the value in the amount field increased for repeated counts of suspicious activity. - znet is rebuilt for MacOS 10.12.6 - Fixed in-game map position of a shed in cell 35,32. - Fixed Lacerations and Stitches not becoming infected. Cover stitches with alcohol soaked bandages to avoid them from getting infected. This is likely going to be the build going out to the Stable branch tomorrow. Blair Algol 1 Link to comment Share on other sites More sharing options...
nasKo Posted November 10, 2022 Author Share Posted November 10, 2022 22 hours ago, Ralms said: Hey, I assume this is Unstable too, correct? Also, just while you are at it, if a client fails to download the map, the only option given to the players are "Quit to Desktop". Wouldn't it be better to either give "Back to Menu" + "Quit to Desktop"? Or just "Back to Menu"? It's frustrating having to start the game client again because something went wrong downloading the map while joining multiplayer. Thanks. All for it. Has to wait for Build 42 at this point, though. Link to comment Share on other sites More sharing options...
Alkanshel Posted November 10, 2022 Share Posted November 10, 2022 1 hour ago, nasKo said: Hotfix 41.78.7 - November 9th: - DB Viewer userlog will now have the value in the amount field increased for repeated counts of suspicious activity. - znet is rebuilt for MacOS 10.12.6 - Fixed in-game map position of a shed in cell 35,32. - Fixed Lacerations and Stitches not becoming infected. Cover stitches with alcohol soaked bandages to avoid them from getting infected. This is likely going to be the build going out to the Stable branch tomorrow. 41.78 stable is coming out tomorrow? Link to comment Share on other sites More sharing options...
nasKo Posted November 16, 2022 Author Share Posted November 16, 2022 Hotfix 41.78.8 - November 16th: - Propane Torch usage rebalanced for Fixing and Repair scripts to accommodate the change in capacity; all reduced to 2. - Added "AllowRottenItem:true" parameter to the recipes to Empty Frying Pans; Griddle Pans; and Roasting Pans. This will allow players to reclaim said pans when they let Stir Fries and Omelettes get rotten. - Recipes such as the Mildew Spray Cure, and Emptying Sacks of produce now have the field "AllowRottenItem:true" which allows rotten items to be used in that recipe. - Fixed the Make Mildew Cure recipe not allowing both regular and Canned Milk; as players were unable to make this cure after all of the normal Milk has gone rotten. - Fixed being unable to use Rotten Milk to make the Mildew Spray Cure. - Commented out the "Make Pot of Soup" recipes; they're obsolete given the evolved recipe system which handles this matter better. - Fixed being unable to use Canned Soup to make evolved recipe soup. - Changed the display name of "Canned Soup" to "Canned Vegetable Soup". Note: To make Pots of Soup with Opened Cans of Soup you must now add them to a pot of water, as an evolved recipe soup. This fixes the Super Soup exploit and will allow players to also add additional ingredients to the Soup. The other way of making Pots of Soup was an obsolete and in many ways incompatible method from before the evolved recipe system. - Added missing SetMelee Delay on Pistol Whip animation. - Fixed Hoodie and Vest masks to work properly with base mesh. - Fixed JokeKnife, JokeArrow, BunnyEars, FurryEars, Antlers and GodStar Headbopper to work with all hairstyles. - Fixed moodle and heart wiggle-speed, now reduced by half. - Fixed an issue with forageSystem.lua not accounting for the new loot rarity settings. - Fixed the veteran having some duplicate clothing selection options. - Fixed in-game map road that was made curved in cell 35,31. - Fixed print() statement from JoyPadSetup.lua that resulted in unnecessary messages in the console log. - Fixed source files not being loaded in the Lua debugger on Linux. - Fixed mod Lua files not being loaded in the Lua debugger. NagashUD 1 Link to comment Share on other sites More sharing options...
Murasame Posted November 16, 2022 Share Posted November 16, 2022 (edited) 41.78.8 broke the Firearm texture, noticeable on M16 Assault Rifle and JS-2000 shotgun. When I switch back to Stable version it seems to be OK. Pls look into it. Edited November 16, 2022 by Murasame Link to comment Share on other sites More sharing options...
yeshebi Posted November 16, 2022 Share Posted November 16, 2022 (edited) 8 hours ago, nasKo said: Hotfix 41.78.8 - November 16th: - Propane Torch usage rebalanced for Fixing and Repair scripts to accommodate the change in capacity; all reduced to 2. - Added "AllowRottenItem:true" parameter to the recipes to Empty Frying Pans; Griddle Pans; and Roasting Pans. This will allow players to reclaim said pans when they let Stir Fries and Omelettes get rotten. - Recipes such as the Mildew Spray Cure, and Emptying Sacks of produce now have the field "AllowRottenItem:true" which allows rotten items to be used in that recipe. - Fixed the Make Mildew Cure recipe not allowing both regular and Canned Milk; as players were unable to make this cure after all of the normal Milk has gone rotten. - Fixed being unable to use Rotten Milk to make the Mildew Spray Cure. - Commented out the "Make Pot of Soup" recipes; they're obsolete given the evolved recipe system which handles this matter better. - Fixed being unable to use Canned Soup to make evolved recipe soup. - Changed the display name of "Canned Soup" to "Canned Vegetable Soup". Note: To make Pots of Soup with Opened Cans of Soup you must now add them to a pot of water, as an evolved recipe soup. This fixes the Super Soup exploit and will allow players to also add additional ingredients to the Soup. The other way of making Pots of Soup was an obsolete and in many ways incompatible method from before the evolved recipe system. - Added missing SetMelee Delay on Pistol Whip animation. - Fixed Hoodie and Vest masks to work properly with base mesh. - Fixed JokeKnife, JokeArrow, BunnyEars, FurryEars, Antlers and GodStar Headbopper to work with all hairstyles. - Fixed moodle and heart wiggle-speed, now reduced by half. - Fixed an issue with forageSystem.lua not accounting for the new loot rarity settings. - Fixed the veteran having some duplicate clothing selection options. - Fixed in-game map road that was made curved in cell 35,31. - Fixed print() statement from JoyPadSetup.lua that resulted in unnecessary messages in the console log. - Fixed source files not being loaded in the Lua debugger on Linux. - Fixed mod Lua files not being loaded in the Lua debugger. and 41.78.3 - Adjusted Encumbrance of the sturdy stick item to 1 to be more consistent with other items. Edited November 16, 2022 by yeshebi Link to comment Share on other sites More sharing options...
nasKo Posted November 16, 2022 Author Share Posted November 16, 2022 5 hours ago, yeshebi said: and 41.78.3 - Adjusted Encumbrance of the sturdy stick item to 1 to be more consistent with other items. Not sure if it's just me but I don't see those pictures. Link to comment Share on other sites More sharing options...
nasKo Posted November 16, 2022 Author Share Posted November 16, 2022 9 hours ago, Murasame said: 41.78.8 broke the Firearm texture, noticeable on M16 Assault Rifle and JS-2000 shotgun. When I switch back to Stable version it seems to be OK. Pls look into it. Do you mind posting a screenshot or video of the issue. They look fine on my end. Link to comment Share on other sites More sharing options...
yeshebi Posted November 16, 2022 Share Posted November 16, 2022 (edited) 2 hours ago, nasKo said: Not sure if it's just me but I don't see those pictures. 41.78.8 what's this? 41.78.3 Adjusted Encumbrance of the sturdy stick item to 1 to be more consistent with other items. 3 weight becomes 8 weight Edited November 16, 2022 by yeshebi Axezombie 1 Link to comment Share on other sites More sharing options...
Murasame Posted November 16, 2022 Share Posted November 16, 2022 2 hours ago, nasKo said: Do you mind posting a screenshot or video of the issue. They look fine on my end. Link to comment Share on other sites More sharing options...
nasKo Posted November 16, 2022 Author Share Posted November 16, 2022 6 minutes ago, Murasame said: Mods. If it happens in vanilla, let us know. Link to comment Share on other sites More sharing options...
Murasame Posted November 16, 2022 Share Posted November 16, 2022 The mod I'm using is Vanilla Firearms Expansion. I just went to the mod comments section it seems like a lot of people are reporting the same problem. It should be the mod is incompatible with 41.78.8 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted November 16, 2022 Share Posted November 16, 2022 2 hours ago, Murasame said: The mod I'm using is Vanilla Firearms Expansion. I just went to the mod comments section it seems like a lot of people are reporting the same problem. It should be the mod is incompatible with 41.78.8 Yes: Weapon textures need to be a power of 2 but for some reason the mod author is using, as an example, 600 or 300. It’s causing visual errors when loading the texture. The mod author will need to do a 256, 512, .etc version in order to support 78.8. Link to comment Share on other sites More sharing options...
vek Posted November 17, 2022 Share Posted November 17, 2022 On 11/16/2022 at 6:13 AM, nasKo said: - Fixed being unable to use Rotten Milk to make the Mildew Spray Cure. On 11/16/2022 at 6:13 AM, nasKo said: - Propane Torch usage rebalanced for Fixing and Repair scripts to accommodate the change in capacity; all reduced to 2. In my opinion, this is very reasonable! Link to comment Share on other sites More sharing options...
nasKo Posted November 17, 2022 Author Share Posted November 17, 2022 Hotfix 41.78.9 - November 17th: - Several tweaks to clothing masks. - Updated the Clean Tray recipe so it works with trays of Biscuit Dough, and also so that it works with rotten and cooked ingredients, so players can always recover a tray from rotten trays of food. - Fixed "Pour on Ground" Shortbread Cookies recipe, replaced it with a recipe to Empty Baking Trays. - Fixed possible Lua error with setUseSteamRelay(nil) calls in the server browser. - Fixed being unable to slice Cakes or Pies. - Fixed being unable to put evolved recipe Rice and Pasta into Bowls. Barring further hotfixes, this is the build that will be going out to Stable early next week. NagashUD and Murasame 1 1 Link to comment Share on other sites More sharing options...
Murasame Posted November 17, 2022 Share Posted November 17, 2022 For some reason this (41.78.9) patch did fixed VFE(mod) firearms texture bug for me Link to comment Share on other sites More sharing options...
nasKo Posted November 21, 2022 Author Share Posted November 21, 2022 Hotfix 41.78.10 - November 21st: - Fixed being able to purify Watering Cans in a Microwave or Oven. - Fixed being able to turn Cooked Eggs back into Uncooked Eggs. - Fixed Pizzas having the hasMetal tag. - Fixed error in SliceCooked test. - Fixed distant players not appearing on the in-game map when the server option allows it. - Fixed Male_Undies not having the "OBSOLETE = TRUE" parameter. Also removed them from the foraging pool. This build will be pushed to Stable within the next day or two. NagashUD and Dtoxic 2 Link to comment Share on other sites More sharing options...
Dtoxic Posted November 21, 2022 Share Posted November 21, 2022 @nasKo don't forget to send an e-mail to gog staff when it goes to stable branch or we the ordinary folk will be waiting for a long time for offline installers Link to comment Share on other sites More sharing options...
nasKo Posted November 22, 2022 Author Share Posted November 22, 2022 3 hours ago, Dtoxic said: @nasKo don't forget to send an e-mail to gog staff when it goes to stable branch or we the ordinary folk will be waiting for a long time for offline installers It'll go pretty quick since we're pushing early in the week. The time you're referring to had an extended weekend due to a national holiday, and there was an issue that prevented a Window offline build. Linux and Mac were already there. So they're pretty quick. You just lived through an exception Link to comment Share on other sites More sharing options...
Dtoxic Posted November 22, 2022 Share Posted November 22, 2022 okie dokie,thx for the info Link to comment Share on other sites More sharing options...
nasKo Posted November 29, 2022 Author Share Posted November 29, 2022 Hotfix 41.78.13 - November 29th: - Added AllowCoop server option to allow or disallow splitscreen clients. - Added MaxTextureSize (default 256) and MaxVehicleTextureSize (default 512) options to the Display options menu. Each of these can be 256, 512, 1024 or 2048. - Fixed the propane required for the metal wall upgrade system so that you are capable of making a Mk II metal wall without having to upgrade first. - Fixed sleeping pills not being taken in account with the panic sleep exploit fix. - Fixed some vehicle textures (such as for wheels) being limited to 256x256 instead of 512x512. - Fixed reading ServerList.txt and ServerListSteam.txt with the default system encoding instead of UTF-8. - Fixed being unable to slice or smash a rotten watermelon. - Fixed an error in the farming menu that limited squares watered after the first to 50 water units maximum instead of 100. - Fixed /additem command exception when run from the server console. - Fixed redundant console output from ISInventoryPaneContextMenu.lua - Fixed distant remote players not being displayed on the in-game map. duh7 and DFGS 2 Link to comment Share on other sites More sharing options...
NagashUD Posted November 29, 2022 Share Posted November 29, 2022 50 minutes ago, nasKo said: - Fixed an error in the farming menu that limited squares watered after the first to 50 water units maximum instead of 100. Good ! Link to comment Share on other sites More sharing options...
DFGS Posted November 29, 2022 Share Posted November 29, 2022 1 hour ago, nasKo said: Hotfix 41.78.13 - November 29th: - Added AllowCoop server option to allow or disallow splitscreen clients. - Added MaxTextureSize (default 256) and MaxVehicleTextureSize (default 512) options to the Display options menu. Each of these can be 256, 512, 1024 or 2048. - Fixed the propane required for the metal wall upgrade system so that you are capable of making a Mk II metal wall without having to upgrade first. - Fixed sleeping pills not being taken in account with the panic sleep exploit fix. - Fixed some vehicle textures (such as for wheels) being limited to 256x256 instead of 512x512. - Fixed reading ServerList.txt and ServerListSteam.txt with the default system encoding instead of UTF-8. - Fixed being unable to slice or smash a rotten watermelon. - Fixed an error in the farming menu that limited squares watered after the first to 50 water units maximum instead of 100. - Fixed /additem command exception when run from the server console. - Fixed redundant console output from ISInventoryPaneContextMenu.lua - Fixed distant remote players not being displayed on the in-game map. Hope that we will see these changes on stable branch soon! Link to comment Share on other sites More sharing options...
Guicsr02 Posted November 30, 2022 Share Posted November 30, 2022 whats mean textures 256 1024 2048? whats this change in game? someone could explain me Link to comment Share on other sites More sharing options...
NagashUD Posted November 30, 2022 Share Posted November 30, 2022 1 hour ago, Guicsr02 said: whats mean textures 256 1024 2048? whats this change in game? someone could explain me I was wondering, maybe for mods ? Link to comment Share on other sites More sharing options...
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