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RoboMat's Modding Tutorials (Updated 12/11/2013)


RoboMat

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Can someone direct me to a post where they explain the missing tutorial at the end? I'd like to be able to expand my traits and professions beyond allowing them to have a high Cooking/Carpentry/etc. skill. thanking you in advance!

I never wrote that part of the tutorial, but you can take a look at the lockpicking mod to see how we implemented the profession related stuff.

If you have more questions feel free to open a thread in the Help section :)

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  • 1 month later...

Ok so I'm having trouble getting it started. I have this:

 

This PC > OS (C:) > Program Files (x86) > Steam > SteamApps > common > ProjectZomboid > mods > testmod

 

And in the testmod folder I have media, mod.info (edited with Notepad++) and poster.png. By the way I just copy pasted the example mod and changed the ID in mod.info to id=testmod.

 

Thing is though, it won't show up in-game. Do you know what I'm doing wrong? I'm running 64 Bit if that helps.

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Thank you for the tutorials!

 

I'm creating a vehicle repair mod and running into a problem.

I have successfully incorporated my changes into the game but if I run it with another mod (filibusters cars) It shows the repair recipes for that mod as well and I dont want them to be there.

I can delete the file from filibusters mod (frvehiclefixings.txt) and it stops showing those repair recipes but is there a method to disable that file with some code so it only runs my vehicle repairs recipes?

 

Edited by hehehemann
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All links to decompiling the Java source code redirect to the forum index. Does that post still exist?

 

Edit:

My mistake, new here. With all the stickies I just assumed they were the most recent posts and thought this place was horribly outdated :lol: turns out I was just horribly wrong.

 

 

Edited by Preston
Mistake
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