Homm Posted July 3, 2014 Share Posted July 3, 2014 Someone to help me with my problem (I explained it in my last post) ? Link to comment Share on other sites More sharing options...
Bert Nernie Posted July 9, 2014 Share Posted July 9, 2014 Hey man, super excited about this mod, but it seems to disable the saw like another poster said. Is there a work around?Also, how do you craft the rack? I'm on build 27-1 and can't seem to find it. That being said, this is a great idea and is making my mega-farm totally worth it once I get the mod running. Thanks mate Link to comment Share on other sites More sharing options...
Homm Posted August 7, 2014 Share Posted August 7, 2014 Up ! Link to comment Share on other sites More sharing options...
blindcoder Posted August 26, 2014 Share Posted August 26, 2014 I've added necroForge support for the Drying Rack. Drop the attached file into /Zomboid/mods/Basseri Dried Fruit/media/lua/client and rename it to necroForgeSupport.lua.necroForgeSupport.txt Link to comment Share on other sites More sharing options...
valrix Posted September 19, 2014 Share Posted September 19, 2014 To get it working I created a mod.info file at the root folder with the following:name=Basseri Dried Fruitid=DriedFruitdescription=Dry your fruits and veggies!Great mod by the way! Link to comment Share on other sites More sharing options...
blindcoder Posted September 20, 2014 Share Posted September 20, 2014 I've found this mod to be a little too easy.Maybe change it so that you need an actual structure (1x2 or 2x1) and it takes a few days (WARM days) to dry things? Link to comment Share on other sites More sharing options...
dnk3912 Posted November 16, 2014 Share Posted November 16, 2014 Here's a fixed mod file for anybody who wants a version that works with build 27. You're welcome! Edit: Fully converted code into build 27 code, and also added in all the other fruits/veggies 'cept berries and watermelons, due to bugs Not to intentionally bump up an older thread, but anyone wanting to use this fixed version needs to rename the "recipes" file within the scripts folder. Otherwise, no other recipes are going to work the way they're supposed to (at least none that I tried). Changing "recipes" to "dfrecipes" worked just fine for me. I am enjoying the new items though Link to comment Share on other sites More sharing options...
SJane3384 Posted November 23, 2014 Share Posted November 23, 2014 Here's a fixed mod file for anybody who wants a version that works with build 27. You're welcome! Edit: Fully converted code into build 27 code, and also added in all the other fruits/veggies 'cept berries and watermelons, due to bugs Not to intentionally bump up an older thread, but anyone wanting to use this fixed version needs to rename the "recipes" file within the scripts folder. Otherwise, no other recipes are going to work the way they're supposed to (at least none that I tried). Changing "recipes" to "dfrecipes" worked just fine for me. I am enjoying the new items though Awesome, thanks for the fix man. I missed this one lol. Link to comment Share on other sites More sharing options...
dnk3912 Posted November 24, 2014 Share Posted November 24, 2014 You're welcome! Though I'm not a man if I were my anatomy would be quite awkward! It was fun to be able to dry fruits and vegetables, but it wasn't fun to not be able to rip sheets or craft anything. I went looking into the files and, sure enough, found the "recipes" file. I remember reading somewhere, pretty sure it was by RoboMat but don't quote me on it, that if you name the mod's recipe file "recipes" it interferes with the base recipes file of the game. I guess it replaces the base file when loading, depending on which comes last maybe? Link to comment Share on other sites More sharing options...
SJane3384 Posted November 26, 2014 Share Posted November 26, 2014 Ugh I can't get it to work for some reason. Game goes black screen now when loading. DAMMIT I spent so long updating it too lol. Link to comment Share on other sites More sharing options...
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