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Bullet_Magnate

Adjust Context Menu RE Door Locking / Unlocking

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Not a huge thing, but it's happened enough to get my attention.  When scouting / looting a building, I always make it a point to unlock all exterior doors (in case I need to hide inside sometime later).  When you right click on a door, even if it's on the other side of the room, you can immediately tell whether it's locked (that is, if the context menu offers the "lock door" option, you know the door is already unlocked).  Just seems a touch unrealistic, since you wouldn't be able to tell visually if an unfamiliar door was locked, especially from any distance.  

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