Captain Juezo Posted September 19, 2022 Share Posted September 19, 2022 I'm making a new weapon mod, and I crashed into a problem, that I need to make new animations for character, to make models look properly in hands of character. I searched the info about it in the internet and here, at forum. But I didn't find anything usefull. So, here is my question. I need a help with that. Link to comment Share on other sites More sharing options...
Tchernobill Posted September 20, 2022 Share Posted September 20, 2022 I wish I knew ! IbrRus did it for their dance animation mods. Authentic Peach has some knowledge and is sometimes streaming it on twitch. Maybe sometime TIS or one of those geniuses will guide us to the light . Link to comment Share on other sites More sharing options...
Tchernobill Posted November 13, 2022 Share Posted November 13, 2022 (edited) I reuploaded this guide from Dislaik. Edited March 1 by Tchernobill Gui_Doteiro corrected the link Link to comment Share on other sites More sharing options...
frootloopers Posted December 3, 2022 Share Posted December 3, 2022 Editing an existing animation is very finicky. The animations are .x files which means you can't use any of the popular versions of blender to do it. I had to use fragMotion (it's free but it makes u recite the bible to use it), and my experience with it was not that great. The bones for the items in your hand are not attached to them, so its time consuming to make the weapons move with the arms, as it seems theres no equivalent to the 'Child Of' constraint in Blender. I also attempted to import the .x files into fragMotion and then export it in an intermediate format so u could import it into blender, but the bones were not properly setup when I attempted to use milkshape3d as the intermediate format, and there seemed to be no other options, so I gave up and endured putting a bit more work into working with fragMotion. If anyone else has more experience with fragMotion or .x files and would like to correct me, please do, as I'd like to know if theres a better way. Link to comment Share on other sites More sharing options...
SirDoggyJvla Posted January 13 Share Posted January 13 Hey if anyone has more information on how to modify .x files I would be interested. I was able to export the models into blender, but now my issue is exporting them out in .x Link to comment Share on other sites More sharing options...
Gui_Doteiro Posted March 1 Share Posted March 1 (edited) On 11/13/2022 at 4:39 PM, Tchernobill said: Dislaik posted this guide Sorry for ressurecting this post, but the link is missing. I'm trying to find some resources to study and learn how to change some animations for a mod, and it is surprisingly hard coming across this kind of info (probably because I don't know where to look for, lol). Can you share some more info about the author so I can look him up here/on Steam? Searching for "Dislaik" proved fruitless to me Edit: It didn't occur to me searching for this kind of content OUTSIDE of this forum. I managed to find some resources that are useful. I'm not that smart, I guess. Preparing the model, by Kekdot on YouTube Implementing the thing, by Tchernobill on Steam (A.K.A. as... you :D, huge thx for making a "backup" of sorts) Edited March 1 by Gui_Doteiro Found what I was looking for Tchernobill 1 Link to comment Share on other sites More sharing options...
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