Meta | Time before Corpse Removal: 6.0 (hours, as I understand it)
Zombie Lore | Reanimate Time is 1-2 weeks
Advanced Zombie Options | Respawn Hours, Respawn Unseen Hours, Respawn Multiplier, and Redistribute Hours are all: 0.0
This is the unexpected behavior..
Every in-game day, all the zombies in a given area respawn, unless burned. In particular, all the zombies around the starting house/area.
I understand that burning them seems to remove them, and after being burned, they don't appear to respawn.
However, with the settings above, my expectation was that any zombies killed would be removed permanently from the game after 6 in-game hours, as the reanimation time is set to be 1-2 weeks and Corpse Removal set to 6 in-game hours.
Is that not the case, or am I using the wrong settings, or.. is this a bug ?
I've attached the sandbox settings .cfg that I'm using, if anyone wanted to try it. ( "C:\Users\...\Zomboid\Sandbox Presets\myset1.cfg"
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0d1
Details of the situation:
Version 41.76
Solo
Custom Sandbox
West Point, KY
Meta | Time before Corpse Removal: 6.0 (hours, as I understand it)
Zombie Lore | Reanimate Time is 1-2 weeks
Advanced Zombie Options | Respawn Hours, Respawn Unseen Hours, Respawn Multiplier, and Redistribute Hours are all: 0.0
This is the unexpected behavior..
Every in-game day, all the zombies in a given area respawn, unless burned. In particular, all the zombies around the starting house/area.
I understand that burning them seems to remove them, and after being burned, they don't appear to respawn.
However, with the settings above, my expectation was that any zombies killed would be removed permanently from the game after 6 in-game hours, as the reanimation time is set to be 1-2 weeks and Corpse Removal set to 6 in-game hours.
Is that not the case, or am I using the wrong settings, or.. is this a bug ?
I've attached the sandbox settings .cfg that I'm using, if anyone wanted to try it. ( "C:\Users\...\Zomboid\Sandbox Presets\myset1.cfg"
myset1.cfg
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