Jump to content

Script Syntax Checking Pass


UdderlyEvelyn

Recommended Posts

I keep losing hours of my day, every day, to the script system not having syntax checking to alert me of errors. The game hangs or silently misbehaves instead. A simple scan through the file to verify all brackets have corresponding closing brackets, and that ":", ";", ",", and "=" are used in appropriate circumstances, keyword spelling and validity (e.g., did you put "Item" instead of "item") and maybe even if a property/field (whatever term you like) exists on a type (item, recipe, etc.) would save thousands of hours collectively across the modding community per day. Bonus points if it can tell you what line a problem is on and in what file.

 

I'm losing so many hours to this that I might need to just write my own syntax checking tool to pass things through when mystery problems occur.

Edited by UdderlyEvelyn
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...