Nowthere27 Posted August 28, 2022 Share Posted August 28, 2022 I think It'd be nice to be able to rotate the player view camera 360 degrees in the game as well as view it from different angles. It'd help you see those hidden loot behind objects and maybe make it easier to seem the zombies. getstoopid 1 Link to comment Share on other sites More sharing options...
MrTrololo Posted August 30, 2022 Share Posted August 30, 2022 (edited) On 8/28/2022 at 10:57 PM, Nowthere27 said: I think It'd be nice to be able to rotate the player view camera 360 degrees in the game as well as view it from different angles. It'd help you see those hidden loot behind objects and maybe make it easier to seem the zombies. devs already claimed that they won't introduce it to game Edited August 30, 2022 by MrTrololo duh7 1 Link to comment Share on other sites More sharing options...
duh7 Posted August 30, 2022 Share Posted August 30, 2022 No. Reason is that it is to much work. Now all tiles are a 2d terrain with rotationall that need to be changed in 3d and for that u need A lot of work. Link to comment Share on other sites More sharing options...
Nowthere27 Posted August 30, 2022 Author Share Posted August 30, 2022 7 hours ago, MrTrololo said: devs already claimed that they won't introduce it to game Can you give me a link to the place where they said that? Link to comment Share on other sites More sharing options...
duh7 Posted August 30, 2022 Share Posted August 30, 2022 31 minutes ago, Nowthere27 said: Can you give me a link to the place where they said that? Link to comment Share on other sites More sharing options...
MrTrololo Posted September 1, 2022 Share Posted September 1, 2022 On 8/30/2022 at 8:17 PM, duh7 said: as i remember long ago devs claimed it as something they won't introduce, it is probable that they changed their mind Link to comment Share on other sites More sharing options...
Bullet_Magnate Posted September 22, 2022 Share Posted September 22, 2022 I wonder ... would it be possible to rotate view if you limited the rotation to 90 degree increments (so the map remains 2d, viewed from the same overall angle)? Seems like that would definitely be easier than smooth 3d rotation (which would presumably require an entirely new engine). Not sure ... Link to comment Share on other sites More sharing options...
getstoopid Posted September 22, 2022 Share Posted September 22, 2022 (edited) It would need 3d models anyway or do I misunderstand something? Or you'd have to have 4 sprites for every item so they all can be switched on the fly... that would surely be expensive in terms of resources. Edited September 22, 2022 by getstoopid Link to comment Share on other sites More sharing options...
Bullet_Magnate Posted September 24, 2022 Share Posted September 24, 2022 (edited) On 9/22/2022 at 9:36 AM, getstoopid said: It would need 3d models anyway or do I misunderstand something? Or you'd have to have 4 sprites for every item so they all can be switched on the fly... that would surely be expensive in terms of resources. I don't *think* so ... I think pretty much everything in the game has models showing the object as viewed from at least four angles. So, for example, if there was a refrigerator in view and you were looking straight at the front of it, switching view by 90 degrees would have you looking at it from the side; and rotating another 90 degrees would have you looking at the back of it. I'm not envisioning smooth rotation; more of a quick "fade out and fade back in" looking at the scene from another direction. You may be right that it would still be resource intensive (flipping everything in view by 90 degrees), but it at least seems more feasible than 3d modeling the entire world. EDIT: Added some quick diagrams below to roughly illustrate what the 90 degree incremental rotation I'm talking about would look like. Edited September 24, 2022 by Bullet_Magnate Link to comment Share on other sites More sharing options...
getstoopid Posted September 24, 2022 Share Posted September 24, 2022 I know what you mean and that was what I actually meant by having 4 images of the same thing to be able to switch view. And all the placed 3d models, have to rotate by 90° also to be placed correctly after the switch as before. Link to comment Share on other sites More sharing options...
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