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Posted

I think It'd be nice to be able to rotate the player view camera 360 degrees in the game as well as view it from different angles.

 

It'd help you see those hidden loot behind objects and maybe make it easier to seem the zombies. 

Posted (edited)
On 8/28/2022 at 10:57 PM, Nowthere27 said:

I think It'd be nice to be able to rotate the player view camera 360 degrees in the game as well as view it from different angles.

 

It'd help you see those hidden loot behind objects and maybe make it easier to seem the zombies. 

devs already claimed that they won't introduce it to game

Edited by MrTrololo
Posted

No. Reason is that it is to much work. Now all tiles are a 2d terrain with rotationall that need to be changed in 3d and for that u need A lot of work.

Posted
On 8/30/2022 at 8:17 PM, duh7 said:

 

 

as i remember long ago devs claimed it as something they won't introduce, it is probable that they changed their mind

  • 3 weeks later...
Posted

I wonder ... would it be possible to rotate view if you limited the rotation to 90 degree increments (so the map remains 2d, viewed from the same overall angle)? 

 

Seems like that would definitely be easier than smooth 3d rotation (which would presumably require an entirely new engine).  

 

Not sure ...   

Posted (edited)

It would need 3d models anyway or do I misunderstand something? Or you'd have to have 4 sprites for every item so they all can be switched on the fly... that would surely be expensive in terms of resources. 

Edited by getstoopid
Posted (edited)
On 9/22/2022 at 9:36 AM, getstoopid said:

It would need 3d models anyway or do I misunderstand something? Or you'd have to have 4 sprites for every item so they all can be switched on the fly... that would surely be expensive in terms of resources. 

 

I don't *think* so ... I think pretty much everything in the game has models showing the object as viewed from at least four angles. 

 

So, for example, if there was a refrigerator in view and you were looking straight at the front of it, switching view by 90 degrees would have you looking at it from the side; and rotating another 90 degrees would have you looking at the back of it.  I'm not envisioning smooth rotation; more of a quick "fade out and fade back in" looking at the scene from another direction.  

 

You may be right that it would still be resource intensive (flipping everything in view by 90 degrees), but it at least seems more feasible than 3d modeling the entire world.    

 

EDIT:  Added some quick diagrams below to roughly illustrate what the 90 degree incremental rotation I'm talking about would look like.  

 

Slide1.JPG.a24c4848a8304d1e78df8934b5f9291e.JPG

Slide2.JPG

Slide3.JPG

Slide4.JPG

Edited by Bullet_Magnate
Posted

I know what you mean and that was what I actually meant by having 4 images of the same thing to be able to switch view. And all the placed 3d models, have to rotate by 90° also to be placed correctly after the switch as before. 

  • 2 years later...
Posted
If there is no intention for the current game to have camera rotation... has the development team already mentioned a possible version 2.0 of the game? 

Sorry to resurrect the post.
Posted
On 8/28/2022 at 9:57 PM, Nowthere27 said:

I think It'd be nice to be able to rotate the player view camera 360 degrees

 

That is already possible. Press literally any key. ;)

 

As for 90-degree rotations, there are still a lot of objects that don't have all 4 orientations, so while it would be possible, I doubt it'll happen any time soon. 

 

Ideally, the whole game should be re-done with "real" 3D objects for everything, that would get rendered into isometric bitmaps for performance reasons (a bit like the game already does with zombie corpses and 3D objects when you drop them - they are rendered from the camera's position and the 3D object is then replaced with a bitmap, so it doesn't have to recalculate the 3D polygons for every corpse on every frame). Maybe on build 257.

 

 

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