Undefined Posted August 26, 2022 Share Posted August 26, 2022 (edited) EDIT: the function I was looking for is isSpice. So: item:IsSpice() I found the function using this link: https://projectzomboid.com/modding/ ------ I'm trying to modify the AutoCook mod to exclude spices. Relevant section of code (I think). The last line in particular is where I would add the check to see if the item is a spice, but I don't know the function to call on the item object for checking its spice value. function AutoCook:chooseItem(items,baseItem, recipe) if AutoCook.Verbose then print ("AutoCook:chooseItem "..baseItem:getName()) end if not items or items:size() == 0 then--if there is no more available items stop auto cook return nil end --take the one that will become rotten the fastest ? --take the one that gives most nutrition ? --take the one that gives most happiness ? local evoItem = nil local listItemsNotAlreadyUsed = {} local listItemsUsedOnce = {} for i=1,items:size() do local item = items:get(i-1); if instanceof(item, "Food") and not self.playerObj:isKnownPoison(item) and (recipe:isCookable() or not item:isbDangerousUncooked() or item:isCooked()) then--do we risk to apply also survivor / carpentry / .. recipes ? Edited August 26, 2022 by Undefined Link to comment Share on other sites More sharing options...
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