lazyspongie Posted August 13, 2022 Share Posted August 13, 2022 In the .xml setup for clothing items, textures that apply to the character model are listed in the BaseTextures array, whilst textures that apply to models are listed in the TextureChoices array. I have noticed that the texture integer that the game chooses when a clothing item is spawned is different for each array. This means that if you are using the ClothingItemExtra feature to switch from a clothing item that uses a BaseTexture to an item that uses a TextureChoice (and vice versa), the texture will not sync up between them and will completely change as long as the item has multiple textures available. This is only a minor issue that doesn't affect anything in the base game but it has caused a problem for me when modding and it would be cool if it could be fixed. Link to comment Share on other sites More sharing options...
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