Eggon Posted August 12, 2022 Share Posted August 12, 2022 Implementation of HandWeapon:getActualWeight() bases on item script's actual weight instead of this.ActualWeight. This means that values applied with the setter will allways get overridden by the getter. This also applies to the setWeight() setter. Can you please fix it? It breaks one of my mods and it does not seem to be a good practice to make setters ineffectual. If too problematic then could you provide an implementation for setWeaponPartWeightModifier()? It potentially could allow a workaround of the problem by creating a fictious weapon part. Not very elegant, but should work. highway1027, SheepWolf, ColdCuts9001 and 1 other 4 Link to comment Share on other sites More sharing options...
itsnyetime Posted September 23, 2022 Share Posted September 23, 2022 bump ColdCuts9001 1 Link to comment Share on other sites More sharing options...
ColdCuts9001 Posted November 28, 2022 Share Posted November 28, 2022 I would also like to see this fixed.. looks relatively easy to do! Link to comment Share on other sites More sharing options...
dycantos Posted January 14, 2023 Share Posted January 14, 2023 Needs fixed Link to comment Share on other sites More sharing options...
highway1027 Posted February 15, 2023 Share Posted February 15, 2023 Any ETA on a possible fix? Link to comment Share on other sites More sharing options...
Phoatu Posted March 19, 2023 Share Posted March 19, 2023 I would like to see if this can be given a workaround; would be nice QoL for attachment/holster mods... Link to comment Share on other sites More sharing options...
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