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[41.73] Implementation of HandWeapon:getActualWeight() makes HandWeapon:setActualWeight() ineffectual


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Implementation of HandWeapon:getActualWeight() bases on item script's actual weight instead of this.ActualWeight. This means that values applied with the setter will allways get overridden by the getter. This also applies to the setWeight() setter.




Can you please fix it? It breaks one of my mods and it does not seem to be a good practice to make setters ineffectual.


If too problematic then could you provide an implementation for setWeaponPartWeightModifier()? It potentially could allow a workaround of the problem by creating a fictious weapon part. Not very elegant, but should work.


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