Zwierzax Posted August 12, 2022 Share Posted August 12, 2022 (edited) After 140h of play time, and installing few mods almost immediately, there is a list for things that are easy to change (or I think there are), and i think they should be in the base game: Size/weight item ratio and inconsistent: almost all clothes weight the same, 1 T-shirt weights 1kg ?! as (I think) mentioned many times before - putting large but light items into the backpack containers for liquid - 1 liter of water weight almost exactly 1 kg, 1 liter of gasoline should weight roughly 0,75, fuel oil 0,84, and empty gas can (looks like plastic for me) shouldn't weight 1,4 kg and so on 20kg of mass on the seat of the car, 50 kg in trunk ? Should be more, even more without a seat 5kg truck car battery ? Car issues: Can't get into car with door lock broken, but window smashed/opened no pry opening doors (for building as well) can’t pick items without getting into the car spawned car crashes destroying car as a whole, not the part that was hit, and no keys left in the ignition police vehicles (especially in blockades) with police zeds present, and no key's to them Engine rev's high and same RMP regardless of speed on cruise control lights should kill the battery faster, especially in small civilian cars battery below 30% of charge should degrade, below 10% degrade very fast damage to trunk/fuel tank leads to lower capacity - like for real, you either get a hole, or dent, but it will not leads to 10% of capacity. can’t hamer out dents Loot: loot tables differs only variation of item, not amount of them - 1 fridge in supermarket should contain vast amount of only eg. milk, with various expiry date, not 5 fridges with 1 milk, one cheese and 1 egg if one food item in container goes bad/rot every other item should have decrease in freshness mlik should have very long shelf life even outside fridge (UHT processing), but it pretty random (my forgotten 12-pack of milk in cellar after 1 year of expiry contain 2/3 of perfectly good milk containers) but you cannot check it without opening the container, opening container means short stale/rot chocolate items don’t go bland cold beer don’t give more happy thoughts ?! Same for cold soft drinks and water put noodles, pasta, rice, tea, coffee in cold water, and boil it afterward… I mean, it could and will work but will give different results than expected (and I know that that one is probably hard to code) large amount of rodents, bugs shortly after apocalypse should appear Vast amount of cutlery, plates, and other dishes, both broken and not should be present Lack of soap Other: instant boredom when entering the houses various problems with time on other than default settings wounds heals to quickly lack of TV/radio transmissions washing takes too long Radios should have antennas, you can’t use stationary radio without one, mounted on your yard/roof, and antenna quality and placing should be primary aspect for range, quality of radio should multiply it, and get you cleaner transmissions radios only powered by batteries… stealth attack only for knives too much spread for shotguns range of guns, I mean what, projectiles magicaly vanishes after range limit ? amount of bullets in pack - standard is 50 for pistol, 20 for rifle box, sometimes like .223 can be sold in packs of 50 (GGG) or 100 (S&B) 20-packs of cigarettes Some issues can be solved by mods, but this is not the point, it should be solved in base game Edited August 12, 2022 by Zwierzax Tails, Irken Empire, getstoopid and 1 other 4 Link to comment Share on other sites More sharing options...
Badgzerz Posted August 13, 2022 Share Posted August 13, 2022 Melee weapon durability also grinds my gears. A pipe wrench is unbreakable if you are using it as a club. You might lose the upper jaw, but that entire wrench is a solid forging; you will never break that. Same goes for axes; you will never ever break an axe head unless its defective. What also annoys me is the lack of injuries in the game. There should be a vast quantity of incidents where you accidentally harm yourself in game. Whether doing mechanics, tailoring, gardening, carpentry, drawing weapons (people shoot themselves more often than you think drawing a pistol) and especially swinging a melee weapon at walking biohazards; you are going to injure yourself. Especially if you have negative moodles or are simply unskilled. Then there is the lack of threat from zombies when it comes to anything but getting injured by them. What if you mess up a melee attack with a bloodied weapon and end up cutting yourself?!?!?! What if your bloody axe handle or spear breaks and punctures your skin? Melee shouldn't be overpowered or an easy no brainer, but an injury system like this would keep melee from being overpowered even if melee weapons were indestructible. It would also make you a bigger threat to yourself than any zombie, which is how it always should be. Link to comment Share on other sites More sharing options...
Zwierzax Posted August 13, 2022 Author Share Posted August 13, 2022 you can roughly get 250 hits with new pipe wrench, almost double that if you have high maintenance skill, pretty good, if it was pipe wrench made from chinesium… Kitchen knife in the game is like cheap one made from thin sheet of metal with plastic handle, you can kill 1-3 zeds before it breaks, as would I expect from cheap one, but good, forged one should last a life time. Quality system could help solve that, like how its made - cheap, normal, profesional, and how well its made - poor, normal and well crafted double grading system for more randomness, and loot tables settings even more names: poor, crude, curved, awful, ragged inferior, rough, harsh decent, normal or just without any prefix fine perfect, masterwork, superior, beautiful It should be another suggestion topic for that anyway Link to comment Share on other sites More sharing options...
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